Random disadvantages for generic NPC antagonists in GURPS.

Sometimes you need to quickly make your generic NPCs a little less generic, as players start interacting with them in unexpected ways. The following table is suitable for generally unpleasant people, like bandits, mobsters, and thugs.

Roll 1d

  1. Bully (12) or decrease the self-control number of existing Bully by 3*.
  2. Callous or, if already Callous, Sadism (15), or decrease self-control number of existing Sadism by 3*.
  3. Fanaticism or upgrade existing Fanaticism to Extreme Fantaticism.
  4. Greed or decrease the self-control number of existing Greed by 3*.
  5. Lecherousness or decrease the self-control number of existing Lecherousness by 3*.
  6. Selfish (12) or decrease self-control number of existing Selfish by 3*.

* to a minimum of 6.