Showing posts with label ornthischians. Show all posts
Showing posts with label ornthischians. Show all posts

Stegosaurs in GURPS

A clade of herbivorous dinosaurs, known for their spinal plates, spiked tails, and tiny brains. Their heads were small and elongated, with beaks at the front and small chewing teeth inside fleshy cheeks. The shoulder girdle was very robust, with many species having horn-like spikes projecting from their shoulders. The torso widened and raised vertically from the shoulders to the hips, with the hind legs being significantly larger than the front ones. Their tails were held straight out, parallel to the ground, but were flexible in the horizontal plane, allowing them to swing the spiked tips (“thagomizers”) in a deadly arc.

The first known family of stegosaurians were the Huayangosauridae of middle Jurassic East Asia (eastern Laurasia at the time), such as Huayangosaurus and Bashanosaurus. These were the only members of the clade which seemed capable of running. They had small plates running in symmetrical rows down either side of their spines and long shoulder spikes. Their last, and largest, known member was Gigantspinosaurus, which lived in the late Jurassic and had huge shoulder spikes.

The larger Stegosaurids had diverged from the Huayangosauridae by the middle Jurassic, with Tuojiangosaurus being an early example. Its spinal plates were longer and more triangular than those of Huayangosaurids, and it had less flexible legs to support its greater weight. Another branch of Stegosaurids formed the Neostegosauria, which comprised two families: the Dacentrurinae and Stegosaurinae.

The Dacentrurinae had a wide distribution and were distinguished by the transformation of their rear spinal plates into spikes, and long necks. Adratiklit and Thyreosaurus lived in middle Jurassic North Africa (northern Gondwana), while the late Jurassic had Kentrosaurus in East Africa (central Gondwana), Dacentrurus in Europe (central Laurasia), and Miragaia in North America (western Laurasia).

Stegosaurines had broad, staggered spinal plates. In Yingshanosaurus, from middle Jurassic East Asia, these were fairly small and shoulder spikes were still present. Later members of the family had larger plates and no shoulder spikes. In East Asia these included the late Jurassic Jiangjunosaurus and early Cretaceous Wuerhosaurus. Late Jurassic North America had Hesperosaurus, and the famous Stegosaurus, which included the well-known S. stenops and the larger S. ungulatus.

Huayangosaurus

ST 21; DX 10; IQ 2; HT 12.
HP 21; Will 10; Per 10; FP 12; Speed 5.50; Dodge 8; Move 5.
SM +3 (3 hexes), 1,100 lbs.

Shoulder spike (10): 2d impaling. Reach 1. Limited arc, sides.
Thagomizer (10): 2d+2 impaling. Reach 2. Limited arc, rear.
Trample (10): 2d / 1d−2 crushing. See GURPS Basic Set, p. 404.

Traits: Bad Sight (Low Resolution); DR 3 (Tough Skin); Enhanced Move 1 (Ground Speed 10; Costs Fatigue, 1 FP/second); Night Vision 1; Peripheral Vision; Quadruped; Wild Animal.
Skills: Survival (Woodlands)-10.

Use the same profile for Bashanosaurus.

For Gigantspinosaurus (1,500 lbs.) increase ST and HP to 23, and shoulder spike Reach to 2. Damage increases to 2d+3 with a shoulder spike or thagomizer, 2d+1 / 1d−1 with a trample.

Tuojiangosaurus

ST 38; DX 9; IQ 2; HT 12.
HP 38; Will 10; Per 10; FP 12; Speed 4.00; Dodge 7; Move 5.
SM +4 (4 hexes), 7,000 lbs.

Shoulder spike (9): 4d impaling. Reach 1. Limited arc, sides.
Thagomizer (9): 4d+4 impaling. Reach 3. Limited arc, rear.
Trample (9): 4d / 2d−1 crushing. See GURPS Basic Set, p. 404.

Traits: Bad Sight (Low Resolution); DR 6 (Tough Skin); Night Vision 1; Peripheral Vision; Quadruped; Wild Animal.
Skills: Survival (Plains)-10.

For Yingshanosaurus (3,000 lbs.) reduce ST and HP to 29, SM to +3 (3 hexes), DR to 4, and thagomizer Reach to 2. Damage drops to 3d with the shoulder spikes, 3d+3 with the thagomizer, 3d / 1d with a trample.

Dacentrurus

ST 47; DX 9; IQ 2; HT 12.
HP 47; Will 10; Per 10; FP 12; Speed 4.00; Dodge 7; Move 5.
SM +4 (5 hexes), 13,000 lbs.

Long Spines (5): 1d impaling. Reach C. Attack as a free action. See GURPS Basic Set, p. 88.
Thagomizer (9): 5d+6 impaling. Reach 4. Limited arc, rear.
Trample (9): 5d+1 / 2d+1 crushing. See GURPS Basic Set, p. 404.

Traits: Bad Sight (Low Resolution); DR 7 (Tough Skin); Long Neck 1*; Night Vision 1; Peripheral Vision; Quadruped; Wild Animal.
Skills: Survival (Plains)-10.

* see GURPS Furries, p. 12.

For Adratiklit (8,800 lbs.) reduce ST and HP to 41, and DR to 6. Damage drops to 4d+6 with the thagomizer, 4d+2 / 2d−1 with a trample. Change Survival specialty to (Swampland).

For Thyreosaurus (7,000 lbs.) reduce ST and HP to 38, and DR to 6. Damage drops to 4d+4 with the thagomizer, 4d / 2d−1 with a trample. Change Survival specialty to (Woodlands).

For Kentrosaurus (2,500 lbs.) reduce ST and HP to 27, SM to +3 (3 hexes), and DR to 4. Damage drops to 3d+2 with the thagomizer, 3d−1 / 1d with a trample.

For Miragaia (3,300 lbs.) reduce ST and HP to 30, and DR to 5. Damage drops to 3d+3 with the thagomizer, 3d / 1d+1 with a trample.

Stegosaurus stenops

ST 39; DX 9; IQ 2; HT 12.
HP 39; Will 10; Per 10; FP 12; Speed 4.00; Dodge 7; Move 5.
SM +4 (4 hexes), 7,700 lbs.

Thagomizer (9): 4d+5 impaling. Reach 3. Limited arc, rear.
Trample (9): 4d+1 / 2d−1 crushing. See GURPS Basic Set, p. 404.

Traits: Bad Sight (Low Resolution); DR 6 (Tough Skin); Night Vision 1; Peripheral Vision; Quadruped; Wild Animal.
Skills: Survival (Plains)-10.

For S. ungulatus or Wuerhosaurus (9,000-9,300 lbs.) increase ST and HP to 42, DR to 7, and thagomizer Reach to 4. Damage increases to 4d+6 with the thagomizer, 4d+2 / 2d with a trample.

For Jiangjunosaurus (5,500 lbs.) reduce ST and HP to 35, and DR to 5. Damage drops to 4d+3 with the thagomizer, 4d−1 / 1d+2 with a trample.

For Hesperosaurus (7,700 lbs.) change Survival specialty to (Woodlands).

Hadrosaurine Dinosaurs in GURPS

The ‘duck-billed’ dinosaurs had wide, flat beaks, and numerous small teeth. Their bodies were narrow and deep, and their tails straight and tapered, giving them a ‘teardrop’ outline. They usually walked on four legs, but could rise to a bipedal stance.

They seem to have lived in herds and engaged in extensive parental care. All date to the late Cretaceous.

Brachylophosaurini

This tribe inhabited the forests of Laramidia, now the west of North America. They ate a wide variety of vegetation including tough material like rotting wood. They were highly social, with herds of thousands of individuals of all ages.

The history of the genus shows a trend towards increasing size and development of a small horizontal crest across the upper skull. Acristavus had no crest, Probrachylophosaurus had a very modest one, and Brachylophosaurus had the most developed form, extending past the back of the skull. Maiasaura appears to have been an off-shoot and had small spikes above each eye. These crests may have been for display or used in pushing contests.

Brachylophosaurus

ST 44; DX 9; IQ 3; HT 11.
HP 44; Will 10; Per 10; FP 11; Speed 5.00; Dodge 8; Move 4.
SM +5 (6 hexes), 15,000 lbs.

Head-Shove (11): 5d+3 crushing. No wounding, double knockback. Reach C.
Trample (11): 5d+4 crushing.

Traits: Bad Sight (Low Resolution); Discriminatory Smell; DR 2 (Tough Skin); Enhanced Move 1 (Ground Speed 8; Costs Fatigue, 1 FP/Second); Gregarious; No Fine Manipulators; Peripheral Vision; Semi-Upright; Weak Bite; Wild Animal.
Skills: Brawling-11; Survival (Woodlands)-12.
Techniques: Head-Shove (Brawling)-11.

Acristavus (6,600 lbs.) reduces ST and HP to 38 (damage 4d+3 with head-shove, 4d+4 with trample) and SM to +4 (4 hexes).

Probrachylophosaures (11,000 lbs.) reduces ST and HP to 44 (damage 5d+3 with head-shove, 5d+4 with trample).

Maiasaura (5,500 lbs.) reduces ST and HP to 35 (damage 4d+2 with head-shove, 4d+3 with trample) and SM to +4 (4 hexes).

New Technique: Head-Shove

Hard
Default: Brawling−2.
Prerequisite: Brawling, cannot exceed prerequisite skill.
You push your opponent away using your head. Treat this as a head-butt which inflicts no injury, but doubles its damage for purposes of knockback.

Edmontosaurini

Edmontosaurus lived in northern Laramidia. E. regalis had a fleshy display crest on its head, while E. annectens was unadorned. Both had paddle-shaped bills.

Related genera from East Asia include Kamuysaurus, Kerberosaurus, Kundurosaurus, and the gigantic Shantungosaurus.

Edmontosaurus regalis

ST 41; DX 10; IQ 3; HT 11.
HP 41; Will 10; Per 10; FP 11; Speed 5.00; Dodge 8; Move 4.
SM +4 (5 hexes), 8,500 lbs.

Claw (10): 4d+5 crushing. Reach C-2.
Trample (10): 4d+2 crushing.

Traits: Bad Sight (Low Resolution); Chummy; Discriminatory Smell; DR 2 (Tough Skin); Enhanced Move 2 (Ground Speed 16; Costs Fatigue, 1 FP/Second); No Fine Manipulators; Peripheral Vision; Semi-Upright; Weak Bite; Wild Animal.
Skills: Survival (Woodlands)-12.

Edmontosaurus annectens (13,000 lbs.) increases ST and HP to 47 (damage 5d+5 with claw, 5d+1 with trample) and SM to +5 (7 hexes).

Kamuysaurus, Kerberosaurus, and Kundurosaurus (5,000 lbs.) reduce ST and HP to 34 (damage 3d+4 with claw, 3d+2 with trample).

Shantungosaurus (30,000 lbs.) increases ST and HP to 62 (damage 5d+5 with claw, 5d+1 with trample), SM to +6 (25 hexes), and DR to 3.

Hadrosaurus

Known only from a single partial skeleton, Hadrosaurus seems to have been a fairly ‘primitive’ hadrosaurine with a relatively robust build. It lived in Appalachia, now the eastern US.

Hadrosaurus

ST 33; DX 10; IQ 3; HT 12.
HP 33; Will 10; Per 10; FP 12; Speed 5.00; Dodge 8; Move 5.
SM +4 (4 hexes), 2,200 lbs.

Kick (8): 3d+5 crushing. Reach C-2.
Trample (10): 3d+2 crushing.

Traits: Bad Sight (Low Resolution); Chummy; Discriminatory Smell; DR 2 (Tough Skin); Enhanced Move 1 (Ground Speed 10; Costs Fatigue, 1 FP/Second); No Fine Manipulators; Peripheral Vision; Semi-Upright; Weak Bite; Wild Animal.
Skills: Survival (Woodlands)-12.

Kritosaurini

Another tribe from Laramidia, distinguished by their spoon-shaped bills and the bony ridges running lengthways along their snouts.

Kritosaurus

ST 42; DX 10; IQ 3; HT 11.
HP 42; Will 10; Per 10; FP 11; Speed 5.00; Dodge 8; Move 4.
SM +4 (5 hexes), 9,000 lbs.

Kick (8): 4d+6 crushing. Reach C-2.
Trample (10): 4d+2 crushing.

Traits: Bad Sight (Low Resolution); Chummy; Discriminatory Smell; DR 2 (Tough Skin); Enhanced Move 1 (Ground Speed 8; Costs Fatigue, 1 FP/Second); No Fine Manipulators; Peripheral Vision; Semi-Upright; Terrain Adaptation (Mud); Weak Bite; Wild Animal.
Skills: Survival (Swampland)-12.

Anasazisaurus and Rhinorex (5,500 lbs.) decrease ST and HP to 35 (damage 4d+3 with kick, 4d−1 with trample) and SM to +5 (7 hexes).

Gryposaurus (6,600 lbs.) reduces ST and HP to 38 (damage 4d+4 with claw, 4d with trample).

Saurolophini

Saurolophus had a long bony spike projecting backwards from the top of its head and a spoon-shaped bill. S. osborni lived on the east coast of Laramidia, while S. angustirostris was found in East Asia. Augustynolophus looked very similar and lived on the west coast of Laramidia. Prosaurolophus also lived in Laramidia and had a small, flat crest instead of a spike.

Saurolophus osborni

ST 38; DX 10; IQ 3; HT 11.
HP 38; Will 10; Per 10; FP 11; Speed 5.00; Dodge 8; Move 4.
SM +4 (5 hexes), 6,600 lbs.

Claw (10): 4d+3 crushing. Reach C-2.
Trample (10): 4d crushing.

Traits: Bad Sight (Low Resolution); Chummy; Discriminatory Smell; DR 2 (Tough Skin); Enhanced Move 1 (Ground Speed 8; Costs Fatigue, 1 FP/Second); No Fine Manipulators; Peripheral Vision; Semi-Upright; Terrain Adaptation (Mud); Weak Bite; Wild Animal.
Skills: Survival (Swampland)-12.

Saurolophus angustirostris (24,000 lbs.) increases ST and HP to 58 (damage 6d+7 with kick, 6d+2 with trample), SM to +5 (7 hexes), and DR to 3.

Prosaurolophus (11,000 lbs.) increases ST and HP to 44 (damage 5d+4 with kick, 5d−1 with trample).

Augustynolophus uses the same profile as S. osborni.

Iguanadontid Dinosaurs in GURPS

These bulky herbivores had blunt beaks as well as chewing teeth in tall and narrow skulls. Their thick necks led to deep bodies and sharply tapering tails. They could walk on two legs or four. The ‘hands’ had hoof-like claws on most of the digits, but the thumb was a sharp spike and the last digit was flexible and possibly able to grasp objects. The rear feet had three blunt claws. They were low-level browsers and seem to have gathered in mixed-age herds.

All known iguanadontids lived in the early Cretaceous. Iguanadon itself lived in Europe, as did Barilium, Brightstoneus, Darwinsaurus, Dollodon, Hypselospinus, and Proa. Dakotadon and Iguanacollosus inhabited North America, while Lurdusaurus and Ouranosaurus lived in Africa. East Asia had Altirhinus, Equijubus, Fukuisaurus, Jinzhousaurus, Lanzhousaurus, Probactrosaurus, and Xuwulong.

Iguanadon

ST 39; DX 10; IQ 3; HT 11.
HP 39; Will 10; Per 10; FP 11; Speed 5.00; Dodge 8; Move 4.
SM +4 (5 hexes), 7,500 lbs.

Thumb (10): 4d impaling. Reach C.
Trample (10): 4d+1 crushing.

Traits: Bad Sight (Low Resolution); Chummy; Discriminatory Smell; DR 2 (Tough Skin); Enhanced Move 1 (Ground Speed 8; Costs Fatigue, 1 FP/Second); No Fine Manipulators; Peripheral Vision; Semi-Upright; Weak Bite; Wild Animal.
Skills: Survival (Woodlands)-12.

Fukuisaurus (900 lbs.) reduces ST and HP to 19 (damage 2d−2 with thumb, 2d−1 with trample), SM to +2 (3 hexes), and DR to 1.

Jinzhousaurus and Xuwulong (1,500 lbs.) reduce ST and HP to 23 (damage 2d with thumb, 2d+1 with trample), SM to +2 (3 hexes), and DR to 1.

Altirhinus, Brightstoneus, Dakotadon, Darwinsaurus, Dollodon, Proa, and Probactrosaurus (2,200 lbs.) reduce ST and HP to 26 (damage 2d+1 with thumb, 2d+2 with trample), SM to +3 (4 hexes), and DR to 1.

Barilium, Equijubus, Hypselospinus, Lurdusaurus, and Ouranosaurus (5,500 lbs.) reduce ST and HP to 34 (damage 3d+1 with thumb, 3d+2 with trample).

Iguanacolossus (11,000 lbs.) increases ST and HP to 44 (damage 5d−2 with thumb, 5d−1 with trample).

Lanzhousaurus (13,000 lbs.) increases ST and HP to 47 (damage 2d with thumb, 2d+1 with trample) and SM to +5 (7 hexes).