The ‘duck-billed’ dinosaurs had wide, flat beaks, and numerous small teeth. Their bodies were narrow and deep, and their tails straight and tapered, giving them a ‘teardrop’ outline. They usually walked on four legs, but could rise to a bipedal stance.
They seem to have lived in herds and engaged in extensive parental care. All date to the late Cretaceous.
Brachylophosaurini
This tribe inhabited the forests of Laramidia, now the west of North America. They ate a wide variety of vegetation including tough material like rotting wood. They were highly social, with herds of thousands of individuals of all ages.
The history of the genus shows a trend towards increasing size and development of a small horizontal crest across the upper skull. Acristavus had no crest, Probrachylophosaurus had a very modest one, and Brachylophosaurus had the most developed form, extending past the back of the skull. Maiasaura appears to have been an off-shoot and had small spikes above each eye. These crests may have been for display or used in pushing contests.
Brachylophosaurus
ST 44;
DX 9;
IQ 3;
HT 11.
HP 44;
Will 10;
Per 10;
FP 11;
Speed 5.00;
Dodge 8;
Move 4.
SM +5 (6 hexes), 15,000 lbs.
Head-Shove (11): 5d+3 crushing. No wounding, double knockback. Reach C.
Trample (11): 5d+4 crushing.
Traits: Bad Sight (Low Resolution); Discriminatory Smell; DR 2 (Tough Skin); Enhanced Move 1 (Ground Speed 8; Costs Fatigue, 1 FP/Second); Gregarious; No Fine Manipulators; Peripheral Vision; Semi-Upright; Weak Bite; Wild Animal.
Skills: Brawling-11; Survival (Woodlands)-12.
Techniques: Head-Shove (Brawling)-11.
Acristavus (6,600 lbs.) reduces ST and HP to 38 (damage 4d+3 with head-shove, 4d+4 with trample) and SM to +4 (4 hexes).
Probrachylophosaures (11,000 lbs.) reduces ST and HP to 44 (damage 5d+3 with head-shove, 5d+4 with trample).
Maiasaura (5,500 lbs.) reduces ST and HP to 35 (damage 4d+2 with head-shove, 4d+3 with trample) and SM to +4 (4 hexes).
New Technique: Head-Shove
Hard
Default: Brawling−2.
Prerequisite: Brawling, cannot exceed prerequisite skill.
You push your opponent away using your head. Treat this as a head-butt which inflicts no injury, but doubles its damage for purposes of knockback.
Edmontosaurini
Edmontosaurus lived in northern Laramidia. E. regalis had a fleshy display crest on its head, while E. annectens was unadorned. Both had paddle-shaped bills.
Related genera from East Asia include Kamuysaurus, Kerberosaurus, Kundurosaurus, and the gigantic Shantungosaurus.
Edmontosaurus regalis
ST 41;
DX 10;
IQ 3;
HT 11.
HP 41;
Will 10;
Per 10;
FP 11;
Speed 5.00;
Dodge 8;
Move 4.
SM +4 (5 hexes), 8,500 lbs.
Claw (10): 4d+5 crushing. Reach C-2.
Trample (10): 4d+2 crushing.
Traits: Bad Sight (Low Resolution); Chummy; Discriminatory Smell; DR 2 (Tough Skin); Enhanced Move 2 (Ground Speed 16; Costs Fatigue, 1 FP/Second); No Fine Manipulators; Peripheral Vision; Semi-Upright; Weak Bite; Wild Animal.
Skills: Survival (Woodlands)-12.
Edmontosaurus annectens (13,000 lbs.) increases ST and HP to 47 (damage 5d+5 with claw, 5d+1 with trample) and SM to +5 (7 hexes).
Kamuysaurus, Kerberosaurus, and Kundurosaurus (5,000 lbs.) reduce ST and HP to 34 (damage 3d+4 with claw, 3d+2 with trample).
Shantungosaurus (30,000 lbs.) increases ST and HP to 62 (damage 5d+5 with claw, 5d+1 with trample), SM to +6 (25 hexes), and DR to 3.
Hadrosaurus
Known only from a single partial skeleton, Hadrosaurus seems to have been a fairly ‘primitive’ hadrosaurine with a relatively robust build. It lived in Appalachia, now the eastern US.
Hadrosaurus
ST 33;
DX 10;
IQ 3;
HT 12.
HP 33;
Will 10;
Per 10;
FP 12;
Speed 5.00;
Dodge 8;
Move 5.
SM +4 (4 hexes), 2,200 lbs.
Kick (8): 3d+5 crushing. Reach C-2.
Trample (10): 3d+2 crushing.
Traits: Bad Sight (Low Resolution); Chummy; Discriminatory Smell; DR 2 (Tough Skin); Enhanced Move 1 (Ground Speed 10; Costs Fatigue, 1 FP/Second); No Fine Manipulators; Peripheral Vision; Semi-Upright; Weak Bite; Wild Animal.
Skills: Survival (Woodlands)-12.
Kritosaurini
Another tribe from Laramidia, distinguished by their spoon-shaped bills and the bony ridges running lengthways along their snouts.
Kritosaurus
ST 42;
DX 10;
IQ 3;
HT 11.
HP 42;
Will 10;
Per 10;
FP 11;
Speed 5.00;
Dodge 8;
Move 4.
SM +4 (5 hexes), 9,000 lbs.
Kick (8): 4d+6 crushing. Reach C-2.
Trample (10): 4d+2 crushing.
Traits: Bad Sight (Low Resolution); Chummy; Discriminatory Smell; DR 2 (Tough Skin); Enhanced Move 1 (Ground Speed 8; Costs Fatigue, 1 FP/Second); No Fine Manipulators; Peripheral Vision; Semi-Upright; Terrain Adaptation (Mud); Weak Bite; Wild Animal.
Skills: Survival (Swampland)-12.
Anasazisaurus and Rhinorex (5,500 lbs.) decrease ST and HP to 35 (damage 4d+3 with kick, 4d−1 with trample) and SM to +5 (7 hexes).
Gryposaurus (6,600 lbs.) reduces ST and HP to 38 (damage 4d+4 with claw, 4d with trample).
Saurolophini
Saurolophus had a long bony spike projecting backwards from the top of its head and a spoon-shaped bill. S. osborni lived on the east coast of Laramidia, while S. angustirostris was found in East Asia. Augustynolophus looked very similar and lived on the west coast of Laramidia. Prosaurolophus also lived in Laramidia and had a small, flat crest instead of a spike.
Saurolophus osborni
ST 38;
DX 10;
IQ 3;
HT 11.
HP 38;
Will 10;
Per 10;
FP 11;
Speed 5.00;
Dodge 8;
Move 4.
SM +4 (5 hexes), 6,600 lbs.
Claw (10): 4d+3 crushing. Reach C-2.
Trample (10): 4d crushing.
Traits: Bad Sight (Low Resolution); Chummy; Discriminatory Smell; DR 2 (Tough Skin); Enhanced Move 1 (Ground Speed 8; Costs Fatigue, 1 FP/Second); No Fine Manipulators; Peripheral Vision; Semi-Upright; Terrain Adaptation (Mud); Weak Bite; Wild Animal.
Skills: Survival (Swampland)-12.
Saurolophus angustirostris (24,000 lbs.) increases ST and HP to 58 (damage 6d+7 with kick, 6d+2 with trample), SM to +5 (7 hexes), and DR to 3.
Prosaurolophus (11,000 lbs.) increases ST and HP to 44 (damage 5d+4 with kick, 5d−1 with trample).
Augustynolophus uses the same profile as S. osborni.