Showing posts with label reptiles. Show all posts
Showing posts with label reptiles. Show all posts

Rauisuchids in GURPS

Unlike their crocodile relatives, these triassic monsters were warm-blooded and hunted on land. They were common throughout the Triassic and lived in all the warm regions of Pangaea. All of them had large heads, slicing teeth, thick necks, straight tails, and four legs which were positioned under the body. Rauisuchus itself was a fairly average member of the group which lived in the arid regions of Western Pangaea (now the Americas), as was Vivaron. Vivaron's close relative Teratosaurus was significantly larger, as were Postosuchus and Polonosuchus, all of them inhabiting the wetter regions in North-Western Pangaea (North America and Europe). Scolotosuchus, on the other hand, was smaller and more agile, and lived in the coastal plains of Northern Pangaea (Russia).

Rauisuchus

ST 16; DX 11; IQ 2; HT 12.
HP 16; Will 11; Per 11; FP 12; Speed 5.00; Dodge 8; Move 5.
SM +2 (4 hexes), 550 lbs.

Bite (13): 2d cutting. Reach C.

Traits: Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; DR 4 (Tough Skin); Limited Camouflage; Enhanced Move 1 (Ground Speed 10; Costs Fatigue, 1 FP/second); Night Vision 2; Quadruped; Reduced Consumption 2 (Cast-Iron Stomach); Striking ST 3 (Bite Only); Wild Animal.
Skills: Brawling-13; Stealth-12; Survival (Desert)-12; Tracking-15.

Use the same profile for Vivaron.

Scolotosuchus

ST 12; DX 12; IQ 2; HT 12.
HP 12; Will 11; Per 11; FP 12; Speed 6.00; Dodge 9; Move 6.
SM +1 (3 hexes), 220 lbs.

Bite (14): 1d cutting. Reach C.

Traits: Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; DR 1 (Tough Skin); Limited Camouflage; Enhanced Move 1 (Ground Speed 12; Costs Fatigue, 1 FP/second); Night Vision 2; Quadruped; Reduced Consumption 2 (Cast-Iron Stomach); Striking ST 1 (Bite Only); Wild Animal.
Skills: Brawling-14; Stealth-13; Survival (Plains)-12; Tracking-15.

Teratosaurus

ST 23; DX 10; IQ 2; HT 12.
HP 23; Will 11; Per 11; FP 12; Speed 5.00; Dodge 8; Move 4.
SM +4 (6 hexes), 1,500 lbs.

Bite (12): 3d+1 cutting. Reach C.

Traits: Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; DR 6 (Tough Skin); Limited Camouflage; Enhanced Move 1 (Ground Speed 8; Costs Fatigue, 1 FP/second); Night Vision 2; Quadruped; Reduced Consumption 2 (Cast-Iron Stomach); Striking ST 4 (Bite Only); Wild Animal.
Skills: Brawling-12; Stealth-11; Survival (Jungle)-12; Tracking-15.

Use the same profile for Postosuchus and Polonosuchus.

Phytosaurs in GURPS

Although only distantly related to crocodilians, phytosaurs looked almost exactly like them. The most noticeable differences were that the ends of their snouts curved down and their nostrils were positioned near their eyes. All known genera are from the late Triassic, although they are believed to have evolved near the beginning of the period. They lived in the tropical regions of Pangaea.

Angistorhinus

A large phytosaur with narrow jaws and slender teeth, ideal for catching fish. Rutiodon was similar in both size and diet, while Machaeroprosopus was a smaller fish-eater.

Angistorhinus

ST 26; DX 10; IQ 2; HT 12.
HP 26; Will 11; Per 11; FP 12; Speed 5.00; Dodge 8; Move 4.
SM +4 (8 hexes), 2,200 lbs.

Bite (12): 1d cutting. Reach C.
Tail Lash (12): 2d+6 crushing. Reach 1-4, Rear Only.

Traits: Amphibious; Bad Sight (Low Resolution); Born Biter 3; Breath-Holding 4; Cold Blooded (65°); Discriminatory Smell; DR 7 (Tough Skin); Limited Camouflage; Night Vision 2; Peripheral Vision; Quadruped; Weak Bite; Wild Animal.
Skills: Brawling-12; Survival (River/Stream)-12; Swimming-14.

Use the same profile for Rutiodon. For Machaeroprosopus (600 lbs.) reduce ST and HP to 17, SM to +3 (6 hexes), and DR to 4. This changes bite damage to 1d−2, tail damage to 1d+4, and tail reach to 1-3.

Mystriosuchus

A sea-dwelling animal, Mystriosuchus had limbs which were more flippers than legs. It mostly ate soft-bodied invertebrates.

Mystriosuchus

ST 13; DX 11; IQ 2; HT 12.
HP 13; Will 11; Per 11; FP 12; Speed 5.00; Dodge 8; Move 2.
SM +2 (4 hexes), 280 lbs.

Bite (12): 1d−3 cutting. Reach C.
Tail Lash (12): 1d+2 crushing. Reach 1-2, Rear Only.

Traits: Bad Sight (Low Resolution); Born Biter 3; Breath-Holding 5; Cold Blooded (65°); Discriminatory Smell; DR 3 (Tough Skin); Limited Camouflage; Night Vision 2; No Legs (Semi-Aquatic; Water Move 8); No Fine Manipulators; Peripheral Vision; Weak Bite; Wild Animal.
Skills: Brawling-12; Survival (Salt-Water Sea)-12; Swimming-15.

Nicrosaurus

Nicrosaurus took the opposite evolutionary path to Mystriosuchus, adapting to the land. Although not especially large by phytosaur standards, its teeth were well suited to big game.

Nicrosaurus

ST 13; DX 10; IQ 2; HT 12.
HP 13; Will 11; Per 11; FP 12; Speed 5.00; Dodge 8; Move 5.
SM +2 (4 hexes), 250 lbs.

Bite (12): 1d+1 cutting. Reach C.
Tail Lash (12): 1d+2 crushing. Reach 1-2, Rear Only.

Traits: Bad Sight (Low Resolution); Born Biter 3; Breath-Holding 2; Discriminatory Smell; DR 3 (Tough Skin); Limited Camouflage; Night Vision 2; Peripheral Vision; Striking ST 2 (Bite Only); Quadruped; Wild Animal.
Skills: Brawling-12; Stealth-10; Survival (Plains)-12; Swimming-12; Tracking-15.

Paleorhynus

A small generalist, which would eat fish, carrion, or smaller land animals as the opportunity arose.

Paleorhynus

ST 9; DX 12; IQ 2; HT 12.
HP 9; Will 11; Per 11; FP 12; Speed 6.00; Dodge 9; Move 4.
SM +1 (3 hexes), 100 lbs.

Bite (14): 1d−2 cutting. Reach C.
Tail Lash (14): 1d crushing. Reach 1, Rear Only.

Traits: Amphibious; Bad Sight (Low Resolution); Born Biter 3; Breath-Holding 4; Cold Blooded (65°); Discriminatory Smell; DR 2 (Tough Skin); Limited Camouflage; Night Vision 2; Peripheral Vision; Quadruped; Reduced Consumption 2 (Cast-Iron Stomach); Wild Animal.
Skills: Brawling-14; Stealth-14; Survival (River/Stream)-12; Swimming-13; Tracking-15.

Smilosuchus

The largest known phytosaur had long fangs at the tip of its jaw for grabbing large animals. It was likely an ambush predator, like modern crocodiles. Brachisuchus was another big ambush predator.

Smilosuchus

ST 33; DX 9; IQ 2; HT 12.
HP 33; Will 11; Per 11; FP 12; Speed 5.00; Dodge 8; Move 4.
SM +5 (17 hexes), 4,500 lbs.

Bite (11): 4d+3 impaling. Reach C.
Tail Lash (11): 3d+8 crushing. Reach 1-5, Rear Only.

Traits: Amphibious; Bad Sight (Low Resolution); Born Biter 3; Breath-Holding 4; Cold Blooded (65°); Discriminatory Smell; DR 8 (Tough Skin); Limited Camouflage; Night Vision 2; Peripheral Vision; Quadruped; Reduced Consumption 1 (Cast-Iron Stomach); Striking ST 4 (Bite Only); Wild Animal.
Skills: Brawling-11; Stealth-13; Survival (River/Stream)-12; Swimming-13.

For Brachisuchus (2,500 lbs.) reduce ST and HP to 27, SM to +4 (12 hexes), and DR to 7. Bite damage changes to 3d+3 cutting, tail damage to 3d+5, and tail reach to 1-4.

Ornithosuchus in GURPS

A distant relative of crocodilians, the 'bird crocodile' was a long-legged reptilian predator which lived in North-Western Laurasia (the continent which would later split to form North America and part of Europe) during the late Triassic. It was fully terrestrial and warm-blooded, typically walking on all fours but lifting its fore-legs off the ground to sprint. Its triangular head tapered to a narrow snout, bristling with teeth, some of them long enough that the opposite jaw was shaped to allow them space to stick out.

Ornithosuchus

ST 14; DX 12; IQ 3; HT 12.
HP 14; Will 12; Per 11; FP 12; Speed 6.00; Dodge 10; Move 6.
SM +2 (4 hexes), 320-360 lbs.

Bite (14): 1d+1 impaling.

Traits: Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; DR 2; Enhanced Move 2 (Ground Speed 12; Costs Fatigue, 1 FP/second); Extra Legs (Four Legs); Limited Camouflage; Night Vision 2; No Fine Manipulators; Reduced Consumption 1 (Cast-Iron Stomach); Resistant to Disease (+3); Striking ST 1 (Bite Only); Temperature Tolerance 2 (Heat); Wild Animal.
Skills: Brawling-14; Survival (Desert)-12; Tracking-15.

Other members of the ornithosuchidae family were similar but smaller (35-50 lbs.) which would reduce ST and HP to 7 (which changes bite damage to 1d−3), SM to +1 (2 hexes), and DR to 1.

Note: although it may seem to qualify for Semi-Upright due to shifting from four to two legged stances as needed, the rules do no not support it moving faster on two legs. Therefore I gave it Extra Legs and No Fine Manipulators, but not Horizontal.