SPG-9 Recoilless Rifle in GURPS

The Stankovyi Protivotankovyi Granatomet (“tripod anti-tank grenade-launcher”) Kop’yo (“Spear”) is a recoilless rifle which fires a projectile similar to that of the RPG-7 (GURPS High-Tech, p. 148-149). An initial charge of propellant launches the rocket out of the barrel, with ignition of the rocket motor and arming of the warhead happening far enough away to prevent harm to the user (anything hit within 20 yards of the muzzle takes 6d×2(0.5) pi+ damage). The standard mounting is a 26 lbs. tripod and it is usually managed by two crew. The 4× magnification sights can be replaced with near infrared night sights (no Acc bonus but give Night Vision 2). Backblast (GURPS High-Tech, p. 147) is 8d burn.

In addition to HEAT (in table, $200), the SPG-9 fires HE (6d×5(0.5) pi+ with a 6d×3 [4d−1] cr ex follow-up, $150). At TL 8 an improved HEAT warhead (6d×5(10) cr ex with 6d×2 cr ex linked, $250) becomes available.

The Kop’yo is unpopular due its high weight compared to an RPG, but its superior range and accuracy give it a niche. The high speed of the projectile also gives it an edge against active protection systems.

GUNNER (CANNON) (DX−4 or other Gunner at −4)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
7 SPG-9 6d×4(10) cr ex 4+2 4,600/15,000 105/9.7 1 1(4) 19M −15 1 $3,000 1 [1]
linked 6d×2 cr ex

[1] Hazardous backblast.

M548 Cargo Carriers in GURPS

An unarmoured version of the M113A1, introduced in 1965. A large cab with four seats is installed at the front of the vehicle, with the engine moved back and to the center. The roof and rear of the cab were vinyl-coated nylon fabric, with a removable panel serving as a roof hatch. The rear becomes an open cargo bed, approximately 11′ long and 5′ wide, although the floor of the bed could be raised level with the sponsons over the tracks, effectively making an 8′ wide bed. An optional fabric cover over the cargo is supported by aluminum bows. The engine compartment has a fixed fire extinguisher (GURPS High-Tech, p. 229) while a large portable one (GURPS High-Tech, p. 29) is carried in the cab. A twelve-ton winch (ST 78) with a 200′ cable is mounted at the front.

A material handling kit can be added to the cargo compartment. This consisted of a beam suspended from the bows over the cargo bed, on which is mounted a sliding manual chain hoist. This allows loads of up to 1,500 lbs. to be raised 8′ from within one yard of the tailgate. Four seats are added to the cargo compartment to accomodate extra crew, and an external rifle rack for them is added on the left side of the vehicle.

The cab can be fitted with an open weapon mount (add X to locations), supported by four legs and positioned over the panel in the cab roof. Several models are available, mounting various different machine guns.

For cold weather operation, multiple models of heater are available, as is an insulating kit which replaces the cab cover with a rigid fibreglass one (change O hit location to G) and upgrades the windows, seats, and cargo cover to insulated versions.

The M548A1 (introduced in 1982) was based on the M113A2, while the M548A3 (1994) was based on the M113A3. The latter replaces the winch with a cab heater, which also functions as an air-filter which can be connected to gas masks via hoses in the cab.

DRIVING/TL (TRACKED)

TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations Notes
7 M548 96 −3/5 10 1/19 13.6 6.4 +3 1+3 6 300 $100k 2CO [1][2]
7 M548A1 96 −3/5 11 1/19 13.6 6.4 +3 1+3 6 300 $120k 2CO [1][2]
8 M548A3 96 −2/5 11 1/19 13.6 6.4 +3 1+3 6 300 $140k 2CO [1][2]

[1] Amphibious: water move 1/2.
[2] Fire extinguisher.

Rhizodontid fish in GURPS

These lobe-finned fishes were the apex predators of many freshwater ecosystems during the Devonian and Carboniferous. They were closely related to amphibians and probably able to survive out of water for some time. It is speculated that in addition to eating other fish, they took prey from the land by lunging out of the water like crocodiles.

Their small fins were mostly clustered by the tail, with only the pectoral fins near their heads. Their jaws were wide, powerful, and sported long fangs at the front. Rhizodus was the largest of them, the size of a great white shark, and lived in western Pangaea (its fossils were found in America, Britain, and Russia) during the early Carboniferous. Strepsodus was only the size of a tiger shark, and shared Rhizodus’ territory, but seems to have been more widely distributed, with fossils known from Australia, Columbia, Iran, and Turkey. During the late Devonian, the islands which would one day become northern China hosted the moderately sized Hongyu. Gooloogongia was a much smaller creature from eastern Gondwana (Australia) around the same time. During the early Cretaceous eastern Gondwana was home to two species of Barameda. B. mitchelli was even smaller than Gooloogongia, but B. decipens was ten times its size.

Rhizodus

ST 28; DX 10; IQ 2 HT 12.
HP 28; Will 11; Per 11; FP 12; Speed 5.50; Dodge 8; Move 5.
SM +3 (6 hexes), 2,800 lbs.

Bite (12): 3d+3 impaling. Reach C.

Traits: Bad Sight (Low Resolution); Born Biter 1; Doesn't Breathe (Gills); DR 3 (Tough Skin); Injury Tolerance (No Neck); No Legs (Semi-Aquatic; Ground Speed 1); No Manipulators; Peripheral Vision; Striking ST 3 (Bite Only); Wild Animal.
Skills: Brawling-12; Swimming-15; Survival (Fresh-Water Lake)-12.

For Strepsodus or Barameda decipiens (700 lbs.) reduce ST and HP to 18, SM to +2 (4 hexes), DR and Striking ST to 2, and bite damage to 2d.

For Barameda mitchelli (1 lbs.) reduce ST and HP to 2, SM to −4, and remove DR and Striking ST. Bite damage becomes 1d−6.

For Gooloogongia (9 lbs.) reduce ST and HP to 4, SM to −2, DR and Striking ST to 1, and bite damage to 1d−4.

For Hongyu (60 lbs.) reduce ST and HP to 8, SM to 0 (2 hexes), DR and Striking ST to 1, and bite damage to 1d−2.

M113 APCs in GURPS

Building on lessons learned from manufacturing the underwhelming M75 and M59 APCs, the FMC Corporation designed the M113 and started production less than four years after being awarded the initial development contract in 1956.

The resulting vehicle is essentially an aluminum box on tracks. The front hull slopes back and is mostly covered by the trim vane, which can be extended by hydraulics when the vehicle needs to enter deep water. Behind the trim vane is a hatch which allows access to the engine compartment, containing the water-cooled V-8 gasoline engine. To the left of the engine is the driver’s seat, from where he can use an overhead hatch or the four periscopes surrounding it in order to see where he is going. A near-infrared periscope (grants Night Vision 4 when used with the infrared lamps on the front of the hull – see GURPS High-Tech, p. 47) can also be fitted to the hatch. A small floor access hatch below the drivers position could be used to escape in an emergency. In the center of the hull is the vehicle commander’s hatch, which has an external open mount for a Browning M2HB machine gun (GURPS High-Tech, p. 133) and five periscopes. Below and behind the gunner is the troop compartment, which has one central seat facing backwards and folding benches suitable for seating five facing inwards on either side. The roof of the troop compartment has a large rectangular hatch, from which a few of the passengers can view their surroundings, or shoot. At the rear of the vehicle is a large ramp which opens onto the troop compartment. Set into this is a small door, allowing egress if the ramp mechanism fails.

A medium radio (GURPS High-Tech, p. 38) is mounted behind the driver, who also has an intercom (GURPS High-Tech: Electricity and Electronics, p. 27) to speak with the commander. A telephone connector at the rear of the vehicle allows wired communication. A manually operated vehicular fire extinguisher (GURPS High-Tech, p. 229) is mounted next to the radio and could be activated from inside or outside the vehicle.

Despite doctrine stating that the M113 was not a fighting vehicle and should be used only to convey troops to suitable fighting positions, during the Vietnam war it was often used aggressively in the light armor role. Although this was generally an effective tactic against poorly armed opponents, it required the crew and passengers to expose themselves to enemy fire. In order to make this a little less hazardous, improvised gun shields were added around hatches. This was soon formalized as the Armored Cavalry Assault Vehicle (ACAV) upgrade and official kits were issued in 1963 which added two side panels and a gun shield to protect the gunner from all sides except above, and gun shields which could be fitted to the new machine-gun mounts on either side of the passenger hatch, intended to work with the M60 (GURPS High-Tech, p. 134) carried by the infantry. All of these provide DR 18. The ACAV was usually manned by five – driver, commander, two M60 gunners, and a grenadier with an M79 grenade launcher (GURPS High-Tech, p. 142). The passenger seats were removed to provide room for more ammunition and supplies.

The first major modification to the design was to substitute a more powerful diesel engine for the gasoline one and enlarged fuel tanks. The steering system was also improved to allow tighter turns at low speed or in water. The new vehicle was designated the M113A1 and arrived in 1964. Optional extras included a fire-suppression system (GURPS High-Tech, p. 229), and an air-filtration unit which could connect to gas-masks.

In 1979 the M113A2 added numerous small improvements, including better engine cooling, stronger torsion bars, and moving the fuel tanks out of the passenger compartment. Two four-barreled smoke dischargers (GURPS High-Tech, p. 229) were added to the front of the vehicle. Many existing vehicles were upgraded to this standard. The introduction of the Mk 19 MOD 3 automatic grenade launcher (GURPS High-Tech, p. 143) offered an alternative to the commander’s machine gun.

The next round of upgrades, in 1987, was the change to the M113A3 standard, which further improved the steering, replaced the engine with a more powerful one, added more fuel tanks, and protected those inside with spall liners (add DR 10 to occupants and negate the special effect of HESH warheads) and NBC filters.

Several applique armor kits have been made. Mine protection plates add DR 20 to the underside and increase weight by 0.5 tons. Side armor panels add DR 50 to the sides and 1.3 tons to weight, which reduces top speed by 1 and makes the vehicle unable to float (remove note [1]). A cage of slat armor makes the front, sides, and rear count as having spaced armor (GURPS High-Tech, p. 229), and adds 0.1 tons of weight.

DRIVING/TL (TRACKED)

TL Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Cost Locations Notes
7 M113 108 −3/5 10f 1/18 11.8 1.6 +3 2+11 60/50 200 $150k 2CX [1][2][3]
7 M113A1 110 −3/5 10 1/18 12.3 1.6 +3 2+11 60/50 300 $170k 2CX [1][2][3]
7 M113A2 110 −3/5 11 1/18 12.4 1.6 +3 2+11 60/50 300 $190k 2CX [1][2][3]
8 M113A3 113 −2/5 11 1/20 13.5 1.7 +3 2+11S 60/50 300 $210k 2CX [1][2][3]

[1] Amphibious: water move 1/2.
[2] Fire extinguisher.
[3] Higher DR is for front, lower DR is for sides, rear, and top. Underside has DR 40.

FAMAS in GURPS

FAMAS F1, 5.56×45mm NATO (France, 1979-1992)

The Fusil d'Assaut de la Manufacture d'Armes de Saint-Étienne was the standard rifle of the French army from its introduction until 2017. It was the first bullpup configuration rifle to be issued en masse by a national military. Use of a lever-delayed blowback action allowed the barrel to be free-floated and simplified the use of rifle grenades.

The combined safety and fire-selector switch is located inside the trigger guard, which can be rotated to allow access while wearing gloves. From 1981, a second control is added behind the magazine which allows the user to limit automatic fire to three-round bursts (RoF 9, two Ready manoeuvrers to switch).

The large carrying handle protects the day and improved-visibility (negate −1 in darkness penalties) sights and encloses the charging handle and flip-out grenade sight. It also serves as the mount for the integral bipod. All controls are ambidextrous, but as the ejection port is located in the stock it is necessary to swap some parts into a different configuration in order to shoot the weapon from the left shoulder. This is however a simple task which requires no special tools.

Standard accessories are a 0.6 lbs. patrol sling (GURPS High-Tech, p. 154), 1 lb. knife bayonet (Reach 1), gun-cleaning kit (GURPS High-Tech, p. 160), a handful of spare parts, and a bottle of oil (stored inside the pistol grip). Issued magazines were often cheap quality (GURPS Tactical Shooting, p. 74). Although it has no accessory rails (GURPS High-Tech, p. 161), there are after-market modifications such as the Poignee Garde-Main Polyvalante (“Multipurpose Handguard”) which allow them to be fitted. The French army issued these along with 0.8 lbs. Scrome J4F1 4× battery-illuminated scopes (+2 Acc and removes −1 in darkness penalties) to fire-team leaders.

The F1 can only use its own proprietary magazines and functions poorly with heavier bullets than those the French army issues. These issues were addressed by the FAMAS G2 (1994-2000), which increased the twist rate of the rifling and replaced the magazine well with one which could take the same magazines used by most NATO forces. Apart from the magazine well, it is easily distinguished by the enlarged trigger guard which encloses the entire hand. Wt. 9.7/1, Shots 30+1(3). The G2 was adopted only by the French marines.

Export versions of the F1 were available with G2-style barrels. A rare ‘commando’ version with a 15.7″ barrel, incompatible with rifle grenades, was sold to Brazil and Cyprus. Dmg 5d−1 pi, Wt. 8.1/1, ST 8†.

The rare civilian versions of the F1 had the recoil buffer, improved-visibility sights, and grenade-launching elements removed, and were restricted to semi-automatic only. The MAS 223 (1986-1989) is otherwise very similar to the original. RoF 3, LC 3. The MAS 222 (1986-1993) was chambered in .222 Remington, had a 20.9″ barrel, and a smaller magazine to comply with French laws. Dmg 5d−1 pi, Wt. 8.7/0.4, RoF 3, Shots 9+1(3), Bulk −5, LC 3.

In 2010, the French army first fielded its Fantassin à Équipement et Liaisons Intégrés (“Integrated Infantryman Equipment and Communications”) system, which included a modified version of the F1. This replaced the carry handle with an accessory rail (requiring the charging handle and sights to be modified, and removing the improved-visibility sights), moved and changed the shape of the bipod, put another accessory rail at the front of the weapon, changed the bayonet mount to an American-style one, and added a vertical fore-grip (GURPS Tactical Shooting, p. 75) which includes a control panel for the system’s sight. This sight, the Sagem SWORD, combined a 4× optical sight (+2 Acc), thermal imager (Infravision), and laser rangefinder (+3 Acc) into one chunky (1.2 lbs. adds −1 Bulk) package. A version without the fore-grip was named the FAMAS Valorisé (“Improved”).

GUNS (RIFLE) (DX−4 or most other Guns at −2)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC
7 FAMAS F1, 5.56×45mm 5d pi 5 420/3,000 9.3/1 16 25+1(3) 9B† −4 2 $2,000/$20 2

Rifle Grenades

Luchaire AC 58 F1, 58mm (France, 1979-)

The Grenade à fusil antichar de 58 mm Mle F1 PAB is a bullet-trap rifle-grenade, suitable for launching from any 5.56×45mm rifle with a standard NATO 22mm flash-hider. It is fin-stabilised and has an impact-fused HEAT warhead. The FAMAS grenade sights are designed for its trajectory (Acc 0 if launched from any other rifle).

APAV 40 F2, 40mm (France, 1979-)

The anti-personnel/anti-véhicule grenade uses a similar design to the AC 58, but with a HEDP warhead. The older F1 version (1960-1978) required the use of a blank cartridge to propel it.

GUNS (GRENADE LAUNCHER) (DX−4 or most other Guns at −4)

TL Weapon Damage Acc Range Weight RoF Shots Bulk Cost LC Notes
7 Luchaire AC 58 4d×5(10) cr ex 1 350 1.1 1 1(5) −1 $40 1 [1]
linked 8d cr ex
7 APAV 40 8d(10) cr ex 1 400 0.9 1 1(5) −1 $30 1 [1]
linked 6d [2d] cr ex

[1] Add grenade's bulk to rifle's Bulk.

Prehistoric bears in GURPS

Bears first emerged as a distinct family in early Miocene Europe. The earliest recognised species, Ursavus elmensis (sometimes assigned to the genus Ballusia), was tiny in comparison to its living relatives, resembling a wolverine. Other species of Ursavus lived throughout Eurasia and ranged from the size of a cat to that of a wolf.

The first major split in the family was between the ailuropodines and other bears. Although the only surviving ailuropodine is the herbivorous giant panda, the sub-family once included ferocious predators. Indarctos was a mid-sized omnivore with a wide distribution, found in Eurasia, North Africa, and North America from the middle to late Miocene. Its giant relative Agriotherium had long limbs and short, powerful jaws, suitable for grinding tough plants and bone. It lived in Africa and Eurasia during the late Miocene. Huracan was another large, long-legged ailuropodine with a strong bite, which lived in East Asia and North America from the late Miocene to early Pleistocene.

The next division was between the ursine bears and the tremarctine or short-faced bears of the Americas. The latter sub-family include the living Tremarctos ornatus, the spectacled bear, and its extinct relative T. floridanus, the Florida spectacled bear, which lived in the southern United States and northern Mexico during the late Pleistocene. They evolved from Plionarctus, which lived in the United States from the late Miocene to the early Pleistocene. Another of its descendants, Arctodus pristinus, the ‘lesser short-faced bear’ was about the size of a modern brown bear and lived in the grasslands and flatwoods of the eastern United States during the early Pleistocene. A trend towards greater size led to the evolution of the ‘greater short-faced bear’ A. simus which spread through North America during the middle Pleistocene, lasting until the late Pleistocene. In South America, Arcototherium followed an opposite trend, starting with the huge and highly predatory A. angustidens from the ‘southern cone’ of South America in the middle Pleistocene, and culminating in the smaller and more herbivorous A. wingei, which survived in northern South America and Central America until the early Holocene. Despite the name, the jaws of short-faced bears were just as long as those of other bears, but appear shorter due to being relatively deep.

The earliest known ursine was the small Aurorarctos, the ‘dawn bear’ (a name also sometimes used for Ursavus elmensis), from the Midwestern United States during the middle Miocene. It gave rise to Protarctos, a larger bear which spread across North America and Eurasia during the Pliocene and early Pleistocene. Protarctos evolved into Ursus minimus, the Auvergne bear, in Europe. U. minumus in turn evolved into the middle Pleistocene Etruscan bear, U. etruscus, which thrived throughout Eurasia. U. etruscus was the ancestor of the modern brown bear (U. arctos), polar bear (U. maritimus), and late Pleistocene cave bears, U. spelaeus (sometimes interpreted as a species complex, adding U. rossicus, U. ingressus, U. kanivets, U. kudarensis, and U. eremus to the mix). These latter lived in Europe and were generally larger than modern bears. However, brown bears also attained larger sizes in the ice age, such as the ‘steppe brown bear’, U. arctos priscus, of central Europe. A single fragmentary bone from late Pleistocene England has been interpreted as a giant subspecies of polar bear, U. maritimus tyrannus, although it could also be from a huge brown bear.

Ursavus elmensis

ST 7; DX 12; IQ 4; HT 12.
HP 7; Will 11; Per 11; FP 12; Speed 6.00; Dodge 10; Move 6.
SM −1, 40 lbs.

Bite or Claw (14): 1d−3 cutting. Reach C.

Traits: Acute Smell 2; Born Biter 1; Combat Reflexes; Discriminatory Smell; DR 1 (Tough Skin); Night Vision 2; No Fine Manipulators; Semi-Upright; Temperature Tolerance 1; Ultrahearing; Wild Animal.
Skills: Brawling-14; Climbing-15; Stealth-13; Survival (Woodlands)-12.

This profile works without modification for Aurorarctos. For larger species of Ursavus, like U. tedfordi (90 lbs.), raise ST and HP to 9, SM to 0, and damage to 1d−2. Small species, like U. orientalis (10 lbs.) reduce ST and HP to 4, SM to −4, and damage to 1d−5.

Ursus spelaeus

ST 20; DX 11; IQ 4; HT 13.
HP 20; Will 11; Per 11; FP 13; Speed 6.00; Dodge 9; Move 8.
SM +1 (2 hexes), 1,000 lbs.

Bite (13): 2d cutting. Reach C.
Claw (13): 2d cutting. Reach C-1.

Traits: Acute Smell 2; Born Biter 1; Discriminatory Smell; DR 3 (Tough Skin); Enhaced Move 1 (Ground Speed 16); Night Vision 2; No Fine Manipulators; Semi-Upright; Temperature Tolerance 3; Ultrahearing; Wild Animal.
Skills: Brawling-13; Intimidation-12; Stealth-11; Survival (Plains)-12.

This profile represents a male. For a female (500 lbs.) reduce ST and HP to 16, DR to 2, and damage with both bite and claw to 1d+1.

For a male Indarctos (600 lbs.) reduce ST and HP to 17, DR to 2, and damage with both bite and claw to 1d+2. For a female (300 lbs) reduce ST and HP to 13, SM to 0, DR to 2, and damage with both bite and claw to 1d. Claw reach becomes C.

For a male Agriotherium (1,400 lbs.) increase ST and HP to 22 and damage with both bite and claw to 2d+1. Use the male U. spelaeus profile without modification for a female Agriotherium.

For a male Huracan (1,100 lbs.) increase ST and HP to 21 and damage with both bite and claw to 2d+1. For a female (900 lbs) reduce ST and HP to 19.

For a male Tremarctos floridanus (450 lbs.) reduce ST and HP to 15, DR to 2, and damage with both bite and claw to 1d+1. For a female (350 lbs) reduce ST and HP to 14, SM to 0, DR to 2, and damage with both bite and claw to 1d. Claw reach becomes C.

For a male Plionarctus (320 lbs.) reduce ST and HP to 14, SM to 0, DR to 2, and damage with both bite and claw to 1d. For a female (220 lbs) reduce ST and HP to 12, SM to 0, DR to 2, and damage with both bite and claw to 1d−1. Both have claw reach C, and change Survival specialty to (Woodlands).

For a male Arctodus pristinus (700 lbs.) reduce ST and HP to 18 and damage with both bite and claw to 1d+2. For a female (500 lbs) reduce ST and HP to 16, and damage with both bite and claw to 1d+1.

For a male Arctodus simus (1,800 lbs.) increase ST and HP to 24, SM to +2 (3 hexes), DR to 4, and damage with both bite and claw to 2d+2. For a female (1,100 lbs) increase ST and HP to 21.

For a male Arctotherium angustidens (2,100 lbs.) increase ST and HP to 26, SM to +2, DR to 4, and damage with both bite and claw to 2d+3. For a female (1,500 lbs) increase ST and HP to 23, SM to +2 (3 hexes), and damage with both bite and claw to 2d+2.

For a male Arctotherium wingei (260 lbs.) reduce ST and HP to 13, SM to 0, DR to 2, and damage with both bite and claw to 1d. For a female (180 lbs) reduce ST and HP to 11, SM to 0, DR to 1, and damage with both bite and claw to 1d−1. Claw reach for both becomes C.

For a male Protarctos or Ursus minimus (280 lbs.) reduce ST and HP to 13, SM to 0, DR to 2, and damage with both bite and claw to 1d. For a female (200 lbs) reduce ST and HP to 12, SM to 0, DR to 2, and damage with both bite and claw to 1d−1. Claw reach becomes C for all.

Use the Ursus spelaeus profiles for U. etruscus.

For a male Ursus arctus priscus (1,600 lbs.) increase ST and HP to 23, SM to +2, and damage with both bite and claw to 2d+2. For a female (800 lbs) reduce ST and HP to 19. Use these profiles for Ursus maritimus tyrannus if interpreted as a large brown bear. For a polar bear, increase Temperature Tolerance to 4, change Survival specialty to (Arctic), and add Swimming-13 to skills.

Macroeuphractus in GURPS

While most armadillos will eat small vertebrates and scavenge carrion, Macroeuphractus' teeth suggest it was a more aggressive predator, capable of taking relatively large prey. It lived in Argentina and Boliva from the late Miocene to the late Pliocene. Like its living relatives, it had sturdy claws for digging and was protected by bands of scaly armour.

Macroeuphractus

ST 8; DX 10; IQ 3; HT 10.
HP 8; Will 11; Per 11; FP 10; Speed 5.00; Dodge 8; Move 5.
SM −1, 70 lbs.

Bite (12): 1d−3 cutting. Reach C.
Claw (12): 1d−2 crushing. Reach C.

Traits: Bad Sight (Low Resolution); Discriminatory Smell; DR 4 (Directional, Back); Enhanced Move 1 (Ground Speed 10; Costs Fatigue, 1 FP/Second); Night Vision 2; Parabolic Hearing 1; Peripheral Vision; Quadruped; Wild Animal.
Skills: Brawling-12; Survival (Plains)-12.

This represents a modest size estimate. Some have suggested a weight of up to 220 lbs. Such a creature would have ST and HP 12, SM 0, DR 6, and do 1d−1 damage with a bite, or 1d with a claw.