Allosaurus in GURPS


Allosaurus by Charles R. Knight

Anatomy

Although not as heavy as the massive tyrannosaurs, Allosaurus was big for a carnosaur. Its long legs and stiff tail made it a swift straight-line pursuit predator.

It’s head was long, narrow, tapered, and mounted on a sinuous but muscular neck. Relatively weak jaw muscles, a wide gape, and small serrated teeth suggest that it carved pieces off big prey by dragging its upper teeth through their flesh. The fore-limbs were small but still strong enough to drive their three hooked claws into a victim and hang on as it struggled. The feet, each with three clawed toes and a dewclaw, also seem to have been used to restrain prey.

Two bony crests ran along the top of the skull, with a horn-like projection before the eyes. Lizard-like lips would have sealed the mouth to prevent the teeth from being damaged by dry air. Only a few skin samples have been identified, which all show small scales. Although it is possible that some parts had proto-feathers, they would not have been necessary for insulation, so it is likely that the overall appearance would have been that of a lizard with bird-like legs.

Behavior and Habitat

The favorite prey of Allosaurs seems to have been large sauropods, which they hunted in the warm fern prairies and floodplains of the late Jurassic. They had a wide range, often living in environments which would have varied seasonally from wetland to almost desert-like conditions.

Their brains weren’t especially large and there is little evidence of social behavior, so it is likely they were solitary hunters who used a simple stalk-and-dash strategy to take slower prey.

Allosaurus fragilis

ST 34; DX 10; IQ 2; HT 11.
HP 34; Will 10; Per 11; FP 11; Speed 5.00; Dodge 8; Move 6.
SM +4 (9 hexes), 5,000 lbs.

Bite (12): 3d+4 cutting. Reach C. Effective ST 36 for grappling.
Fore-Claw (12): 1d+2 cutting. Reach C-3. Effective ST 19 for grappling.
Hind-Claw (10): 3d+5 cutting. Reach C-4. Effective ST 38 for grappling.

Traits: Born Biter 3; Discriminatory Smell; DR 2; Enhanced Move 1 (Ground Speed 12); Limited Camouflage; Reduced Consumption 1 (Water only); Weak Arms (½ ST); Wild Animal.
Skills: Brawling-12; Running-12; Stealth-12; Survival (Plains)-12; Wrestling-12.

The largest specimens of A. fragilis (10,000 lbs.) increase ST and HP to 43 (damage becomes 5d+3 with a bite, 2d+1 with a fore-claw, and 5d+4 with a hind-claw) but drop Move to 4 (reducing ground speed with Enhanced Move to 8). For A. europaeus (3,300 lbs.) and A. jimmadseni (3,500 lbs.) reduce ST and HP to 30 (damage becomes 3d+2 with a bite, 1d+1 with a fore-claw, and 3d+3 with a hind-claw).

Note: the reach for the limbs is excessive if you measure it from the front hex of the figure, since they shouldn't even be able to reach the front hex! Measure reach from the central hex for more realistic results, or just treat them all as Reach C.