Paradolichopithecus in GURPS

A large monkey found throughout Eurasia during the Pliocene and early Pleistocene. Related to baboons, it had a similar long snout and fangs, but was fully upright, like a human. Several species of its living relatives use simple tools, and with hands free to hold objects, Paradolichopithecus would have been well suited to using them too. Anything more complex than a crudely-shaped stick would probably be beyond their ability to craft, but they might be able to use more advanced weapons if they can get their hands on them.

Paradolichopithecus

ST 8; DX 10; IQ 5; HT 11.
HP 8; Will 11; Per 11; FP 11; Speed 5.00; Dodge 8; Move 5.
SM −1, 68 lbs.

Bite (12): 1d−3 impaling. Reach C.
Light Club (10): 1d−1 crushing. Reach 1. Parry 8. Cheap for breakage purposes.
Punch (12): 1d−3 crushing. Reach C.
Thrown Rock (10): 1d−2 crushing. Range 5.

Traits: Born Biter 1; Chummy; Wild Animal.
Skills: Brawling-12; Broadsword-10; Survival (Plains)-11; Throwing-10.

Note: thrown rock assumes a projectile weighing 7-9 lbs. Light club is scaled for SM −1 user, but this doesn't change its stats.

Ceratopsians in GURPS

An extremely successful group of dinosaurs. They combined deep beaks with mammal-like chewing teeth, making them very efficient plant-eaters. Their skulls were large and wedge-shaped. At first they were small and bipedal, but later evolved into massive quadrupeds. Although all members of the group were herbivores, their strong, sharp beaks would have made it easy for them to dismember other animals and they may have supplemented their diet with carrion or opportunistic kills.

Agathaumas sphenocerus, by Charles R. Knight (1897).

Auroraceratops

A small biped from early Cretaceous China. It had the same sharp beak and grinding teeth as later ceratopsians, but only a small frill and no horns.

Numerous other small ceratopsians were quite similar. Chaoyangsaurus, Hualianceratops, Xuanhuaceratops, and Yinlong were all from late Jurassic China. Yamaceratops lived in Mongolia during the late Cretaceous.

Auroraceratops

ST 7; DX 12; IQ 3; HT 12.
HP 7; Will 10; Per 12; FP 12; Speed 6.00; Dodge 9; Move 6.
SM −1, 40 lbs.

Beak (12): 1d−4 large piercing. Reach C.
Claw (12): 1d−3 crushing. Reach C.

Traits: Bad Sight (Low Resolution); Discriminatory Smell; DR 1 (Tough Skin); Enhanced Move 1 (Ground Speed 12); Night Vision 2; No Fine Manipulators; Wild Animal.
Skills: Stealth-12; Survival (Woodlands)-12.

For Chaoyangsaurus, Hualianceratops, Xuanhuaceratops, and Yinlong (12-20 lbs.) reduce ST and HP to 5, SM to −2, and damage to 1d−5 with the beak or 1d−4 with a claw. For Yamaceratops (4 lbs.) reduce ST and HP to 3, SM to −3, change damage to 1d−6 with the beak or 1d−5 with a claw, and remove DR.

Protoceratops

Combining features of smaller ceratopsians like Auroraceratops with those of the horned giants, Protoceratops was a pig-sized animal with a modest frill and small nasal horn. It spent most of its time on all fours, but could run on two legs if needed. It lived in China and Mongolia during the late Cretaceous.

Nesting Protoceratops, by Charles R. Knight (1927).

Protoceratops shared its habitat with Udanoceratops, a larger, hornless creature with powerful jaws for tearing apart tough plants. It was related to Leptoceratops from late Cretaceous Larimidia (now Western North America), which was about the size of Protoceratops.

Protoceratops

ST 15; DX 11; IQ 3; HT 12.
HP 15; Will 10; Per 12; FP 12; Speed 5.00; Dodge 8; Move 5.
SM +1 (3 hexes), 400 lbs.

Beak (11): 1d large piercing. Reach C.
Claw (11): 1d+1 crushing. Reach C.

Traits: Bad Sight (Low Resolution); Discriminatory Smell; DR 3 (Tough Skin); Enhanced Move 1 (Ground Speed 10); Night Vision 1; No Fine Manipulators; Wild Animal.
Skills: Survival (Desert)-14.

For Udanoceratops (1,500 lbs.) raise ST and HP to 23, SM to +2 (4 hexes), DR to 4, add Striking ST 4 (Beak Only), changing damage to 2d+2 with either beak or claw, and replace Enhanced Move with Semi-Upright. Leptoceratops (400 lbs.) just adds Striking ST 2 (Beak Only), changing damage with the beak to 1d+1.

Psittacosaurus

The various species of this large genus lived all over Asia during the early Cretaceous. Their overall body plan was similar to Auroraceratops, but they had chisel-shaped teeth and short but powerful beaks, ideal for cracking nuts. Lacking chewing teeth, they relied on gizzard stones to grind their food. They lacked frills, but had spikes on their cheeks. Some of the scales on their upper tails were modified into long bristles or quills. Although their ‘hands’ lacked true opposable thumbs, they did have one digit which was offset and could be used to grasp.

Psittacosaurus

ST 7; DX 11; IQ 3; HT 12.
HP 7; Will 10; Per 12; FP 12; Speed 5.00; Dodge 8; Move 5.
SM −1, 40 lbs.

Beak (11): 1d−2 crushing. Reach C.
Claw (11): 1d−3 crushing. Reach C.

Traits: Bad Grip 1; Bad Sight (Low Resolution); Discriminatory Smell; DR 1 (Tough Skin); Enhanced Move 1 (Ground Speed 10); Ham-Fisted 2; Night Vision 2; Striking ST 2 (Beak Only); Wild Animal.
Skills: Stealth-12; Survival (Woodlands)-12.

This profile suits the larger species of Psittacosaurus, such as P. amitabha, P. major, P. mongoliensis, and P. sibiricus. For smaller ones such as P. gobiensis or P. sinensis (12-20 lbs.) reduce ST and HP to 5 and damage to 1d−3 with the beak or 1d−4 with a claw.

Triceratops

The famous three-horned monster had a huge head with a relatively small and plain frill. The neck and body were short and wide, while the tail turned sharply downward behind the pelvis. Large scales on the body had short spikes and the toes were capped with hooves. Although often portrayed as a herd animal, there is little evidence to suggest that adult triceratops gathered in groups. Juveniles seem to have stayed with their nest-mates (and possibly parents) for protection though. They lived in Larimidia during the late Cretaceous.

Tyrannosaurus and Triceratops, by Charles R. Knight (1928).

Most other large ceratopsians were distinguished only by size, horns, and frill shape. All of them lived during the late Cretaceous and all were found in Larimidia except for the single-horned Sinoceratops from China. Torosaurus had horns very like Triceratops, but a larger frill with two openings in the bone. Some scientists believe that it is the same genus as Triceratops, reflecting how the frill develops in older individuals. Chasmosaurus also had three horns, but the ones above the eyes were very small and the nasal one only moderately sized. Centrosaurus had a similar arrangement, only its nasal horn was long, and its frill had several curved spikes. Large numbers of Centrosaurus fossils found together indicate that they may have gathered in herds. This is also the case for its relative Styracosaurus, which had a single nose horn and many long spikes on its cheeks and the edge of its frill. Diaboloceratops had just the two horns above its eyes and two long spikes on its frill, as did its relative Machairoceratops. Pachyrhinosaurus had blunt slabs instead of pointed of horns and lived in cold Northern regions. Pentaceratops had five horns, with two sprouting from its cheeks.

Triceratops

ST 50; DX 9; IQ 3; HT 12.
HP 50; Will 12; Per 12; FP 12; Speed 4.00; Dodge 7; Move 4.
SM +4 (16 hexes), 16,000 lbs.

Beak (11): 5d+6 large piercing. Reach C.
Horns (11): 5d+12 impaling. Reach 1. Limited arc (front). Can parry (8).
Trample with Hooves (11): 5d+12 crushing. Against SM +2 or less. 

Traits: Bad Sight (Low Resolution); Discriminatory Smell; DR 10 (Tough Skin); Enhanced Move 1 (Ground Speed 8; Costs Fatigue, 1 FP/Second); Night Vision 1; Quadruped; Wild Animal.
Skills: Brawling-11; Intimidation-12; Survival (Woodlands)-12.

For Chasmosaurus, Diabloceratops, and Machairoceratops (4,400 lbs.) lower ST and HP to 33, SM to +2 (10 hexes), and DR to 6. Change damage to 3d+4 with the beak and 3d+8 with the horns or trampling.

For Centrosaurus (5,000 lbs.) or Styracosaurus (4,700 lbs.) lower ST and HP to 34, SM to +2 (10 hexes), and DR to 6. Add Chummy. Change damage to 3d+4 with the beak and 3d+8 with the horns or trampling.

For Sinoceratops (5,500 lbs.) lower ST and HP to 35, SM to +2 (10 hexes), and DR to 7. Change damage to 4d+2 with the beak and 4d+7 with the horns or trampling.

For Pentaceratops (6,200 lbs.) lower ST and HP to 37, SM to +3 (13 hexes), and DR to 7. Change damage to 4d+3 with the beak and 4d+8 with the horns or trampling.

For Pachyrhinoceratops (6,600 lbs.) lower ST and HP to 38, SM to +3 (13 hexes), and DR to 7. Add Temperature Tolerance 2 (Cold). Change damage 4d+3 with the beak and 4d+8 crushing with the horn or trampling.

For Torosaurus (22,000 lbs.) raise ST and HP to 56 and DR to 11. Change damage to 6d+7 with the beak and 6d+13 with the horns or trampling.

Note: the Reach for the horns has been limited to reflect their actual length. Using the actual rules for strikers they would have Reach C-3.

Zuniceratops

A relatively small dinosaur from Southern Larimidia during the late Cretaceous. It resembled the large ceratopsians in everything but size.

Turanoceratops lived in Mongolia around the same time.

Zuniceratops

ST 15; DX 10; IQ 3; HT 12.
HP 15; Will 10; Per 12; FP 12; Speed 5.00; Dodge 8; Move 5.
SM +1, 400 lbs.

Beak (10): 1d large piercing. Reach C.
Horns (10): 1d+2 impaling. Reach 1. Limited arc (front). Can parry (8).

Traits: Bad Sight (Low Resolution); Discriminatory Smell; DR 10 (Tough Skin); Enhanced Move 1 (Ground Speed 10; Costs Fatigue, 1 FP/Second); Night Vision 1; Quadruped; Wild Animal.
Skills: Survival (Swampland)-12.

This profile works as-is for Turanoceratops.

Sparassodonts in GURPS

Closely related to marsupials, this order of carnivorous metatherians never left South America, dying off before the ‘great American faunal interchange’ that introduced new mammals to the continent. Like marsupials, they gave birth to tiny young which sheltered in a pouch while they developed. Convergent evolution shaped many of them into near copies of placental mammals. Although most of them walked flat on their feet and were poorly suited to running, many could stand upright to grapple prey.

Borhyaena

Borhyaena was a better runner than most of its relatives, although not to the extent seen in some marsupials and placental mammals. It would have still had to rely on ambush and stalking when hunting, and likely supplemented this diet with scavenging. It lived in Argentina and Chile during the middle Miocene.

Australohyaena was a close relative from late Oligocene Argentina which was both bigger and better adapted for crunching bone. Callistoe was about the same size as Borhyaena but even better adapted to running at the expense of losing some range of motion. Dukecynus is known only from fragmentary remains, but appears to have been similar to Australohyaena. It lived in Columbia during the mid Miocene. Lycopis had a wolf-like snout and lived in Argentina and Columbia during the middle Miocene.

Borhyaena

ST 7; DX 11; IQ 2; HT 12.
HP 7; Will 11; Per 11; FP 12; Speed 6.00; Dodge 9; Move 6.
SM −1, 50 lbs.

Bite (13): 1d−3 cutting. Reach C.
Claw (13): 1d−2 crushing. Reach C.

Traits: Bad Grip 1; Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; DR 1 (Tough Skin); Flexibility; Ham-Fisted 2; Limited Camouflage; Enhanced Move 1 (Ground Speed 12); Night Vision 2; Parabolic Hearing 1; Reduced Consumption 2 (Cast-Iron Stomach); Semi-Upright; Wild Animal.
Skills: Brawling-13; Stealth-12; Survival (Woodlands)-12; Tracking-15; Wrestling-13.

This profile can also be used for Lycopis. For Australohyaena or Dukecynus (150 lbs.) increase ST and HP to 11, SM to 0, and add Striking ST 2 (Bite Only). Change damage to 1d for both bite and claw. For Callistoe increase Move to 7 (Ground Speed 14 with Enhanced Move), remove Bad Grip, Flexibility, Ham-Fisted, and Semi-Upright, and add Quadruped. 

Proborhyaena

A massive, bear-like animal. Despite its bulk, it was an active predator with impressive fangs. It lived in Bolivia during the late Oligocene.

The closely related Paraborhyaena, also from late Oligocene Boliva, was almost as large. Arminiheringia wasn't closely related, but rivalled Proborhyaena in size and had similar anatomy. It lived in Argentina during the during the early Eocene.

Proborhyaena

ST 14; DX 10; IQ 2; HT 13.
HP 14; Will 12; Per 11; FP 13; Speed 5.00; Dodge 8; Move 5.
SM 0 (2 hexes), 320 lbs.

Bite (12): 1d impaling. Reach C.
Claw (12): 1d+1 crushing. Reach C.

Traits: Bad Grip 1; Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; DR 2 (Tough Skin); Ham-Fisted 2; Limited Camouflage; Enhanced Move 1 (Ground Speed 10; Costs Fatigue, 1FP/Second); Night Vision 2; Parabolic Hearing 1; Reduced Consumption 2 (Cast-Iron Stomach); Semi-Upright; Wild Animal.
Skills: Brawling-12; Intimidation-12; Stealth-12; Survival (Jungle)-12; Tracking-15; Wrestling-12.

For Paraborhyaena (250 lbs.) reduce ST and HP to 13. For Arminiheringia change bite damage to cutting.

Thylocosmilus

A saber-toothed predator which took it to an even more extreme level than Smilodon. Its mouth could hinge open wide enough to stab its oversized fangs straight into even the largest prey. These huge teeth were rooted above the eye-sockets and wrapped half-way around the skull. The lower jaw had flanges to protect the tips. In overall body plan it mimicked the dirk-toothed cats, with strong fore-legs for grappling. It is known from Northern Argentina during the late Miocene and early Pleistocene.

Anachlysictis was a smaller relative from middle Miocene Columbia.

Thylacosmilus

ST 12; DX 12; IQ 2; HT 12.
HP 12; Will 11; Per 11; FP 12; Speed 6.00; Dodge 9; Move 5.
SM 0 (2 hexes), 200 lbs.

Bite (14): 1d−1 impaling. Reach C.
Claw (14): 1d crushing. Reach C.

Traits: Bad Grip 1; Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; DR 1 (Tough Skin); Flexibility; Ham-Fisted 2; Limited Camouflage; Enhanced Move 1 (Ground Speed 10; Costs Fatigue, 1 FP/second); Night Vision 2; Parabolic Hearing 1; Semi-Upright; Wild Animal.
Skills: Brawling-14; Climbing-15; Stealth-12; Survival (Plains)-12; Tracking-15; Wrestling-14.

For Anachlysictis (40 lbs.) reduce ST and HP to 7 and SM to −1. Change bite damage to 1d−3 and claw damage to 1d−2.

Oxyaenids in GURPS

A family of early Paleogene predators, distantly related to hyaenodonts and carnivorans. They resembled mustelids (weasels and badgers) with some cat-like features and long, thick tails.

Machaeroides

One lineage of oxyaenids developed dramatic fangs, much like the saber-tooth cats. These were protected by a bony flange under the chin, and likely sheathed themselves in long lips. The earliest known, Machaeroides, was around the size of a wolverine and lived in North America during the early Eocene. It was succeeded in the middle Eocene by the leopard-sized Apataelurus in East Asia and North America and the fossa-like Diegoaelurus in California.

Machaeroides

ST 6; DX 13; IQ 3; HT 11.
HP 6; Will 11; Per 11; FP 11; Speed 6.00; Dodge 10; Move 8.
SM −2, 25 lbs.

Bite (15): 1d−3 impaling. Reach C.
Claw (15): 1d−3 cutting. Reach C.

Traits: Bad Sight (Low Resolution); Born Biter 1; Combat Reflexes; Discriminatory Smell; DR 1 (Tough Skin); Flexibility; Limited Camouflage; Night Vision 2; Quadruped; Striking ST 1; Wild Animal.
Skills: Brawling-15; Climbing-16; Stealth-13; Survival (Woodlands)-11; Tracking-15.

For Apataelurus (90 lbs.) increase ST and HP to 9, SM to 0, and Striking ST to 2 (1d−1 damage with bite or claw). For Diegoaelurus (16 lbs.) reduce ST and HP to 5, and remove DR and Striking ST (1d−4 damage with bite or claw).

Oxyaena

A wide-spread genus, known from Asia, Europe, and North America during the early Eocene. Resembling an otter or wolverine, it seems to have been a highly adaptable generalist, consuming carrion, fish, small animals, fruit, and roots. It was preceded in the same territory by the rather similar Palaeonictis, which lived from the late Palaeocene to the early Eocene.

Oxyaena

ST 7; DX 12; IQ 3; HT 11.
HP 7; Will 11; Per 11; FP 11; Speed 6.00; Dodge 10; Move 6.
SM −1, 40 lbs.

Bite or Claw (15): 1d−3 cutting. Reach C.

Traits: Bad Sight (Low Resolution); Born Biter 1; Discriminatory Smell; DR 1 (Tough Skin); Flexibility; Limited Camouflage; Night Vision 2; Quadruped; Striking ST 1; Wild Animal.
Skills: Brawling-14; Climbing-15; Stealth-12; Survival (Woodlands)-12; Swimming-12; Tracking-15.

Use the same profile for Palaeonictis.

Patriofelis

An early Eocene North American genus consisting of two species. P. ulta was a little larger than a lynx, while P. ferox was intermediate in size between a cougar and a lion. They had stiff spines, which would have made them sturdy but inflexible.

Patriofelis ferox by Charles R. Knight (1896)

Patriofelis ferox

ST 12; DX 10; IQ 3; HT 13.
HP 12; Will 11; Per 11; FP 13; Speed 6.00; Dodge 9; Move 6.
SM 0, 220 lbs.

Bite or Claw (12): 1d cutting. Reach C.

Traits: Bad Sight (Low Resolution); Born Biter 1; Discriminatory Smell; DR 1 (Tough Skin); Limited Camouflage; Night Vision 2; Quadruped; Striking ST 1; Wild Animal.
Skills: Brawling-12; Stealth-12; Survival (Woodlands)-12; Tracking-15.

For P. ulta (70 lbs.) reduce ST and HP to 8, SM to −1, and damage to 1d−2.

Sarkastodon

The largest known oxyaenid lived in East Asia during the middle Eocene. Known only from its skull, it is usually reconstructed as resembling a bear with short legs and a long tail. Unlike a bear, it was a hypercarnivore, eating only flesh. Its size suggests that it would find running difficult, so would have to rely on ambush and scavenging.

Sarkastodon

ST 24; DX 10; IQ 3; HT 12.
HP 24; Will 11; Per 11; FP 12; Speed 5.00; Dodge 8; Move 5.
SM +1 (3 hexes), 1,800 lbs.

Bite (12): 2d+3 cutting. Reach C.
Claw (12): 2d+2 cutting. Reach C-1.

Traits: Bad Sight (Low Resolution); Born Biter 1; Discriminatory Smell; DR 2 (Tough Skin); Flexibility; Limited Camouflage; Night Vision 2; Quadruped; Striking ST 1 (Bite Only); Wild Animal.
Skills: Brawling-12; Stealth-12; Survival (Woodlands)-12; Tracking-15.

Rauisuchids in GURPS

Unlike their crocodile relatives, these triassic monsters were warm-blooded and hunted on land. They were common throughout the Triassic and lived in all the warm regions of Pangaea. All of them had large heads, slicing teeth, thick necks, straight tails, and four legs which were positioned under the body. Rauisuchus itself was a fairly average member of the group which lived in the arid regions of Western Pangaea (now the Americas), as was Vivaron. Vivaron's close relative Teratosaurus was significantly larger, as were Postosuchus and Polonosuchus, all of them inhabiting the wetter regions in North-Western Pangaea (North America and Europe). Scolotosuchus, on the other hand, was smaller and more agile, and lived in the coastal plains of Northern Pangaea (Russia).

Rauisuchus

ST 16; DX 11; IQ 2; HT 12.
HP 16; Will 11; Per 11; FP 12; Speed 5.00; Dodge 8; Move 5.
SM +2 (4 hexes), 550 lbs.

Bite (13): 2d cutting. Reach C.

Traits: Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; DR 4 (Tough Skin); Limited Camouflage; Enhanced Move 1 (Ground Speed 10; Costs Fatigue, 1 FP/second); Night Vision 2; Quadruped; Reduced Consumption 2 (Cast-Iron Stomach); Striking ST 3 (Bite Only); Wild Animal.
Skills: Brawling-13; Stealth-12; Survival (Desert)-12; Tracking-15.

Use the same profile for Vivaron.

Scolotosuchus

ST 12; DX 12; IQ 2; HT 12.
HP 12; Will 11; Per 11; FP 12; Speed 6.00; Dodge 9; Move 6.
SM +1 (3 hexes), 220 lbs.

Bite (14): 1d cutting. Reach C.

Traits: Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; DR 1 (Tough Skin); Limited Camouflage; Enhanced Move 1 (Ground Speed 12; Costs Fatigue, 1 FP/second); Night Vision 2; Quadruped; Reduced Consumption 2 (Cast-Iron Stomach); Striking ST 1 (Bite Only); Wild Animal.
Skills: Brawling-14; Stealth-13; Survival (Plains)-12; Tracking-15.

Teratosaurus

ST 23; DX 10; IQ 2; HT 12.
HP 23; Will 11; Per 11; FP 12; Speed 5.00; Dodge 8; Move 4.
SM +4 (6 hexes), 1,500 lbs.

Bite (12): 3d+1 cutting. Reach C.

Traits: Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; DR 6 (Tough Skin); Limited Camouflage; Enhanced Move 1 (Ground Speed 8; Costs Fatigue, 1 FP/second); Night Vision 2; Quadruped; Reduced Consumption 2 (Cast-Iron Stomach); Striking ST 4 (Bite Only); Wild Animal.
Skills: Brawling-12; Stealth-11; Survival (Jungle)-12; Tracking-15.

Use the same profile for Postosuchus and Polonosuchus.

Phytosaurs in GURPS

Although only distantly related to crocodilians, phytosaurs looked almost exactly like them. The most noticeable differences were that the ends of their snouts curved down and their nostrils were positioned near their eyes. All known genera are from the late Triassic, although they are believed to have evolved near the beginning of the period. They lived in the tropical regions of Pangaea.

Angistorhinus

A large phytosaur with narrow jaws and slender teeth, ideal for catching fish. Rutiodon was similar in both size and diet, while Machaeroprosopus was a smaller fish-eater.

Angistorhinus

ST 26; DX 10; IQ 2; HT 12.
HP 26; Will 11; Per 11; FP 12; Speed 5.00; Dodge 8; Move 4.
SM +4 (8 hexes), 2,200 lbs.

Bite (12): 1d cutting. Reach C.
Tail Lash (12): 2d+6 crushing. Reach 1-4, Rear Only.

Traits: Amphibious; Bad Sight (Low Resolution); Born Biter 3; Breath-Holding 4; Cold Blooded (65°); Discriminatory Smell; DR 7 (Tough Skin); Limited Camouflage; Night Vision 2; Peripheral Vision; Quadruped; Weak Bite; Wild Animal.
Skills: Brawling-12; Survival (River/Stream)-12; Swimming-14.

Use the same profile for Rutiodon. For Machaeroprosopus (600 lbs.) reduce ST and HP to 17, SM to +3 (6 hexes), and DR to 4. This changes bite damage to 1d−2, tail damage to 1d+4, and tail reach to 1-3.

Mystriosuchus

A sea-dwelling animal, Mystriosuchus had limbs which were more flippers than legs. It mostly ate soft-bodied invertebrates.

Mystriosuchus

ST 13; DX 11; IQ 2; HT 12.
HP 13; Will 11; Per 11; FP 12; Speed 5.00; Dodge 8; Move 2.
SM +2 (4 hexes), 280 lbs.

Bite (12): 1d−3 cutting. Reach C.
Tail Lash (12): 1d+2 crushing. Reach 1-2, Rear Only.

Traits: Bad Sight (Low Resolution); Born Biter 3; Breath-Holding 5; Cold Blooded (65°); Discriminatory Smell; DR 3 (Tough Skin); Limited Camouflage; Night Vision 2; No Legs (Semi-Aquatic; Water Move 8); No Fine Manipulators; Peripheral Vision; Weak Bite; Wild Animal.
Skills: Brawling-12; Survival (Salt-Water Sea)-12; Swimming-15.

Nicrosaurus

Nicrosaurus took the opposite evolutionary path to Mystriosuchus, adapting to the land. Although not especially large by phytosaur standards, its teeth were well suited to big game.

Nicrosaurus

ST 13; DX 10; IQ 2; HT 12.
HP 13; Will 11; Per 11; FP 12; Speed 5.00; Dodge 8; Move 5.
SM +2 (4 hexes), 250 lbs.

Bite (12): 1d+1 cutting. Reach C.
Tail Lash (12): 1d+2 crushing. Reach 1-2, Rear Only.

Traits: Bad Sight (Low Resolution); Born Biter 3; Breath-Holding 2; Discriminatory Smell; DR 3 (Tough Skin); Limited Camouflage; Night Vision 2; Peripheral Vision; Striking ST 2 (Bite Only); Quadruped; Wild Animal.
Skills: Brawling-12; Stealth-10; Survival (Plains)-12; Swimming-12; Tracking-15.

Paleorhynus

A small generalist, which would eat fish, carrion, or smaller land animals as the opportunity arose.

Paleorhynus

ST 9; DX 12; IQ 2; HT 12.
HP 9; Will 11; Per 11; FP 12; Speed 6.00; Dodge 9; Move 4.
SM +1 (3 hexes), 100 lbs.

Bite (14): 1d−2 cutting. Reach C.
Tail Lash (14): 1d crushing. Reach 1, Rear Only.

Traits: Amphibious; Bad Sight (Low Resolution); Born Biter 3; Breath-Holding 4; Cold Blooded (65°); Discriminatory Smell; DR 2 (Tough Skin); Limited Camouflage; Night Vision 2; Peripheral Vision; Quadruped; Reduced Consumption 2 (Cast-Iron Stomach); Wild Animal.
Skills: Brawling-14; Stealth-14; Survival (River/Stream)-12; Swimming-13; Tracking-15.

Smilosuchus

The largest known phytosaur had long fangs at the tip of its jaw for grabbing large animals. It was likely an ambush predator, like modern crocodiles. Brachisuchus was another big ambush predator.

Smilosuchus

ST 33; DX 9; IQ 2; HT 12.
HP 33; Will 11; Per 11; FP 12; Speed 5.00; Dodge 8; Move 4.
SM +5 (17 hexes), 4,500 lbs.

Bite (11): 4d+3 impaling. Reach C.
Tail Lash (11): 3d+8 crushing. Reach 1-5, Rear Only.

Traits: Amphibious; Bad Sight (Low Resolution); Born Biter 3; Breath-Holding 4; Cold Blooded (65°); Discriminatory Smell; DR 8 (Tough Skin); Limited Camouflage; Night Vision 2; Peripheral Vision; Quadruped; Reduced Consumption 1 (Cast-Iron Stomach); Striking ST 4 (Bite Only); Wild Animal.
Skills: Brawling-11; Stealth-13; Survival (River/Stream)-12; Swimming-13.

For Brachisuchus (2,500 lbs.) reduce ST and HP to 27, SM to +4 (12 hexes), and DR to 7. Bite damage changes to 3d+3 cutting, tail damage to 3d+5, and tail reach to 1-4.

Terror Birds in GURPS

Phorusrhacids were large flightless birds, related to modern birds of prey, who were the top predators of South-America throughout the Cenozoic era. They generally had long legs, vestigial wings, flexible necks, and deep, viciously hooked beaks. Each foot had four toes, the innermost of which was a reduced dewclaw. The second toe had a large hooked claw which was held away from the ground, while the last two supported most of the bird’s weight.

Brontornis

Brontornis is known only from partial remains, mostly leg bones. They suggest a huge and heavily built bird. Some scientists have questioned whether it is truly a terror bird, proposing instead that it was a herbivore more closely related to waterfowl. If it was a phorusrhacid, its weight would have limited its speed, restricting it to slow-moving prey, ambush attacks, and scavenging. It inhabited Argentina during the early Miocene epoch.
Paraphysornis was an early terror bird from Brazil, which lived in the late Oligocene and early Miocene. Although nowhere near as big as Brontornis, it shared its robust build. Physornis is believed to be a close relative to Paraphysornis which approached Brontornis in size. It lived in Argentina during the Oligocene.

Brontornis

ST 19; DX 10; IQ 3; HT 13.
HP 19; Will 12; Per 11; FP 13; Speed 5.00; Dodge 8; Move 5.
SM +1 (2 hexes), 800 lbs.

Kick (10): 2d+1 cutting. Reach C, 1.
Sharp Beak (12): 2d large piercing. Reach C, 1.

Traits: Born Biter 2; Discriminatory Smell; DR 1 (Flexible); Enhanced Move 1 (Ground Speed 10; Costs Fatigue, 1 FP/second); Limited Camouflage; Long Neck 1; Night Vision 1; No Fine Manipulators; Subsonic Hearing; Wild Animal.
Skills: Brawling-12; Intimidation-12; Stealth-12; Survival (Woodlands)-12.

As a herbivore, beak damage becomes crushing and kick damage becomes 2d+3 crushing. For Paraphysornis (450 lbs.) reduce ST and HP to 15 (damage becomes 1d+1 with the beak, 1d+2 with a kick). For Physornis (600 lbs.) reduce ST and HP to 17 (damage becomes 1d+2 with the beak, 1d+3 with a kick).

Kelenken

An exceptionally tall but lightly built terror bird from Argentina around the middle of the Miocene. It probably specialised in taking small prey.

Kelenken

ST 14; DX 12; IQ 3; HT 11.
HP 14; Will 10; Per 11; FP 11; Speed 6.00; Dodge 9; Move 5.
SM +1 (2 hexes), 330 lbs.

Kick (12): 1d+1 cutting. Reach C-2.
Sharp Beak (14): 1d large piercing. Reach C, 1.

Traits: Born Biter 2; Discriminatory Hearing; DR 1 (Flexible); Enhanced Move 2 (Ground Speed 20); Limited Camouflage; Long Legs 1; Long Neck 1; Night Vision 1; No Fine Manipulators; Subsonic Hearing; Wild Animal.
Skills: Brawling-14; Stealth-12; Survival (Plains)-11.

Mesembriornis

A small but very fast terror bird, from Argentina during the late Miocene to late Pliocene. Its smaller relative Llallawavis also lived in Argentina during the late Pliocene.

Mesembriornis

ST 11; DX 12; IQ 3; HT 11.
HP 11; Will 12; Per 11; FP 11; Speed 6.00; Dodge 9; Move 7.
SM 0, 150 lbs.

Kick (12): 1d cutting. Reach C, 1.
Sharp Beak (14): 1d−1 large piercing. Reach C, 1.

Traits: Born Biter 2; Discriminatory Hearing; DR 1 (Flexible); Enhanced Move 2 (Ground Speed 28); Limited Camouflage; Long Neck 1; Night Vision 1; No Fine Manipulators; Subsonic Hearing; Wild Animal.
Skills: Brawling-14; Stealth-12; Survival (Plains)-11.

For Llallawavis (40 lbs.) reduce ST and HP to 7 and SM to −1. This changes beak reach to C, beak damage to 1d−3, and kick damage to 1d−2. 

Phorusrhacos

Phorusrhacus by Charles R. Knight (1901)

The first phorusrhacid to be discovered was a fairly typical example of the family, living in Argentina during the Miocene. It stood taller than a man and had a massive head.
Its Pleistocene relative, Titanis, was even bigger and is the only terror bird known to have lived in North America. Devincenzia, from Miocene Argentina, was larger still, approaching the height of its close relative Kelenken, with a heavier build.

Phorusrachos

ST 13; DX 11; IQ 3; HT 12.
HP 13; Will 12; Per 11; FP 12; Speed 6.00; Dodge 9; Move 5.
SM +1 (2 hexes), 280 lbs.
Kick (11): 1d+1 cutting. Reach C-2.
Sharp Beak (13): 1d large piercing. Reach C, 1.
Traits: Born Biter 2; Discriminatory Hearing; DR 1 (Flexible); Enhanced Move 1.5 (Ground Speed 15); Limited Camouflage; Long Neck 1; Night Vision 1; No Fine Manipulators; Subsonic Hearing; Wild Animal.
Skills: Brawling-13; Stealth-11; Survival (Plains)-11.
For Titanis (500 lbs.) increase ST and HP to 16, changing damage to 1d+2 with a kick and 1d+1 with the beak. For Devincenzia (700 lbs.) increase ST and HP to 18, changing damage to 1d+3 with a kick or 1d+2 with the beak.

Psilopterus

Not all terror birds were gigantic. The smallest known genus was Psilopterus, which lived from the middle Oligocene to late Miocene in Argentina, and possibly survived until the late Pleistocene in Uruguay. Its relative Procariama was a little heavier and lived from the late Miocene to late Pleistocene in Argentina. Other small phorusrhacids included Andalgalornis, from late Miocene Argentina, and Patagornis, from early Miocene Argentina.

Psilopterus

ST 5; DX 13; IQ 3; HT 11.
HP 5; Will 10; Per 11; FP 11; Speed 6.00; Dodge 10; Move 8.
SM −2, 15 lbs.

Kick (13): 1d−3 cutting. Reach C.
Sharp Beak (15): 1d−4 large piercing. Reach C.

Traits: Born Biter 2; Catfall; Combat Reflexes; Discriminatory Hearing; DR 1 (Flexible); Enhanced Move 1 (Ground Speed 16); Limited Camouflage; Long Neck 1; Night Vision 1; No Fine Manipulators; Subsonic Hearing; Wild Animal.
Skills: Brawling-15; Stealth-13; Survival (Plains)-11.

For Procariama (22 lbs.) increase ST and HP to 6. For Andalgalornis and Patagornis (80-90 lbs.) change ST and HP to 9 (increasing damage to 1d−2 with the beak and 1d−1 with a kick) and SM to −1.

Smok in GURPS

It isn't clear whether the 'dragon of Wawel' was a dinosaur or a pseudosuchian (the lineage which includes modern crocodiles) archosaur. What is known is that it was a large bipedal hunter which stalked the arid plains of Northern Pangea during the late Triassic period. It had a sturdy build, but would have been able to run quickly on its powerful legs. Although its arms had limited range of motion, they could have been used to hold on to, or strike at, prey.

Smok wawelski

ST 29; DX 12; IQ 3; HT 12.
HP 29; Will 11; Per 11; FP 12; Speed 6.00; Dodge 10; Move 6.
SM +3 (6 hexes), 3,000 lbs.

Bite or Claw (14): 3d+2 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 1; Discriminatory Smell; DR 3 (Tough Skin); Enhanced Move 1.5 (Ground Speed 18; Costs Fatigue, 1 FP/second); Ham-Fisted 2; Limited Camouflage; Night Vision 2; Reduced Consumption 1 (Cast-Iron Stomach); Wild Animal.
Skills: Brawling-14; Survival (Plains)-12; Tracking-15.

Temnospondyls in GURPS

These amphibians looked looked like huge, flattened, scaly newts, or crocodiles with a few amphibian features. Their armored skin limited oxygen absorption, forcing them to use gills and lungs. Unlike frogs, they did not undergo dramatic metamorphosis as they aged so the young were basically smaller versions of the adults. They thrived during the Carboniferous to Triassic periods, but were reduced to a few highly-specialized lineages during the Jurassic and finally went extinct in the Cretaceous.

Eryops

Better adapted to land than most of its relatives, ‘stretched-face’ lived in the North-West of the super-continent of Pangaea (North America) during the Carboniferous period. It had a massive wedge-shaped head, rounded body, sprawling legs, and short tail. Its skin was covered in small oval lumps, probably containing hard osteoderms. The wide mouth had numerous conical teeth, as well as fangs and bony hooks on the palate to hold prey even more securely. It ate mostly fish, but may have been an opportunistic ambush predator too.

Eryops

ST 13; DX 9; IQ 2; HT 11.
HP 13; Will 12; Per 10; FP 11; Speed 5.00; Dodge 8; Move 2.
SM +1 (3 hexes), 250 lbs.

Bite (11): 1d cutting.

Traits: Amphibious; Bad Sight (Low Resolution); Born Biter 3; Cold-Blooded (50°); Discriminatory Smell; Doesn’t Breathe (Gills); DR 2 (Tough Skin); Hard of Hearing; Limited Camouflage; Night Vision 1; Quadruped; Wild Animal.
Skills: Brawling-11; Stealth-10; Survival (Swampland)-10.

A large specimen (450 lbs.) would have ST and HP 15, and do 1d+1 biting damage.

Koolasuchus

The last known temnospondyl lived in Cretaceous Australia. It is believed to have filled the same ecological niche that crocodiles do, and was able to out-compete reptiles due to being better adapted to the relatively cold environment. Once Australia had moved North and warmed up, crocodiles moved into the area and koolasuchus disappeared.
It had a huge semi-circular head, serrated teeth, a wide body, flattened tail, and weak limbs which were inadequate for movement on land.
The oldest temnospondyl, Ichthyostega, was actually rather similar, except for being notably smaller. It lived in East Laurentia (Greenland) during the late Devonian. Others which had a similar body plan and lifestyle include Paracyclotosaurus from South Gondwana (Australia, India, and Southern Africa) in the middle Triassic and Metoposaurus from East Laurasia (Europe) during the late Triassic.

Koolasuchus

ST 21; DX 8; IQ 2; HT 12.
HP 21; Will 12; Per 10; FP 12; Speed 5.00; Dodge 8; Move 1.
SM +1 (3 hexes), 1,100 lbs.

Bite (10): 2d+1 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 3; Cold-Blooded (50°); Doesn’t Breathe (Gills); DR 2 (Tough Skin); Hard of Hearing; Limited Camouflage; Night Vision 1; No Fine Manipulators; No Legs (Semi-Aquatic; Water Move 4); Temperature Tolerance 1 (Cold); Wild Animal.
Skills: Brawling-10; Survival (River/Stream)-12; Swimming-14.

For Ichthyostega (50 lbs.) reduce ST and HP to 7 (bite damage 1d−3), SM to 0 (2 hexes), and remove DR and Temperature Tolerance. For Metoposaurus or Paracyclotosaurus (570-660 lbs.) reduce ST and HP to 17 (bite damage 1d+2), DR to 1, and remove Temperature Tolerance.

Note: Although these creatures had legs, they would have functioned more like flippers, so No Legs (Semi-Aquatic) is used as the closest match.

Mastodonsaurus

The colossal ‘teat-toothed lizard’ lived in Northern Pangaea (Central Europe) around the middle of the Triassic period. It lurked in river and lake beds, before propelling itself upwards with its powerful tail to seize prey. Although it fed mainly on fish, it was well equipped to drag land animals to their doom if the opportunity arose.
It had a triangular head, streamlined body, long tail, and limbs reduced to the point where they were useless on land. The upper jaw had two rows of small conical teeth, which interlocked with a single row on the lower. Both jaws also had larger fangs near the front, with two of those on the lower jaw being so long that they slid into holes running through the palate so they projected out in front of the nostrils when the mouth was closed.
Prionosuchus was another large, fully-aquatic, fish-eating temnospondyl which lived in Western Pangaea (Brazil) during the Permian. Trematosaurus was smaller and lived in the seas off the coast of South Laurasia (Central Europe) during the early Triassic. Both had long, narrow snouts.

Mastodonsaurus

ST 33; DX 8; IQ 2; HT 12.
HP 33; Will 12; Per 10; FP 12; Speed 5.00; Dodge 8; Move 5 (Water).
SM +3 (6 hexes), 4,400 lbs.

Bite (10): 3d+4 impaling.

Traits: Bad Sight (Low Resolution); Born Biter 3; Cold-Blooded (50°); Doesn’t Breathe (Gills); DR 1 (Tough Skin); Hard of Hearing; Limited Camouflage; Night Vision 1; No Fine Manipulators; No Legs (Aquatic); Vibration Sense (Water); Wild Animal.
Skills: Brawling-10; Survival (Lake)-12.

For Prionosuchus (1,400 lbs.) reduce ST and HP to 22 and add Weak Bite (damage 1d−2). For Trematosaurus (180 lbs.) reduce ST and HP to 11 and add Weak Bite (damage 1d−4).

Ornithosuchus in GURPS

A distant relative of crocodilians, the 'bird crocodile' was a long-legged reptilian predator which lived in North-Western Laurasia (the continent which would later split to form North America and part of Europe) during the late Triassic. It was fully terrestrial and warm-blooded, typically walking on all fours but lifting its fore-legs off the ground to sprint. Its triangular head tapered to a narrow snout, bristling with teeth, some of them long enough that the opposite jaw was shaped to allow them space to stick out.

Ornithosuchus

ST 14; DX 12; IQ 3; HT 12.
HP 14; Will 12; Per 11; FP 12; Speed 6.00; Dodge 10; Move 6.
SM +2 (4 hexes), 320-360 lbs.

Bite (14): 1d+1 impaling.

Traits: Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; DR 2; Enhanced Move 2 (Ground Speed 12; Costs Fatigue, 1 FP/second); Extra Legs (Four Legs); Limited Camouflage; Night Vision 2; No Fine Manipulators; Reduced Consumption 1 (Cast-Iron Stomach); Resistant to Disease (+3); Striking ST 1 (Bite Only); Temperature Tolerance 2 (Heat); Wild Animal.
Skills: Brawling-14; Survival (Desert)-12; Tracking-15.

Other members of the ornithosuchidae family were similar but smaller (35-50 lbs.) which would reduce ST and HP to 7 (which changes bite damage to 1d−3), SM to +1 (2 hexes), and DR to 1.

Note: although it may seem to qualify for Semi-Upright due to shifting from four to two legged stances as needed, the rules do no not support it moving faster on two legs. Therefore I gave it Extra Legs and No Fine Manipulators, but not Horizontal.

Dire Wolves in GURPS

This American genus was larger than modern wolves, but smaller than the cave wolves of Europe. They had slender limbs and strong jaws, and were well suited for taking down big, slow prey, or scavenging. They weren't especially close relatives to true wolves, and would not have been able to interbreed. Genetically-modified gray wolves which were edited to have some gene sequences from dire wolves have white coats, but this may not reflect the actual appearance of the extinct genus.


Dire Wolf by Charles R. Knight (1921)

Aenocyon dirus

ST 11; DX 10; IQ 4; HT 12.
HP 11; Will 12; Per 11; FP 12; Speed 6.00; Dodge 9; Move 6.
SM 0, 150 lbs.

Bite (13): 1d−1 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 2; Chummy; Discriminatory Smell; DR 1 (Flexible); Enhanced Move 1.5 (Ground Speed 18; Costs Fatigue, 1 FP/second); Limited Camouflage; Night Vision 2; Parabolic Hearing 2; Quadruped; Striking ST 2 (Bite Only); Temperature Tolerance 10 (Cold); Ultrahearing; Wild Animal.
Skills: Brawling-12; Survival (Plains)-13; Tracking-15.

Cave Wolves in GURPS

Cave wolves were a (or a number of) subspecies of gray wolf which lived in Pleistocene Europe. In accordance with Carl Bergmann's famous observation that cold climates produce larger animals, they were considerably larger than modern wolves. They also had proportionally shorter legs and more powerful jaws to handle larger prey.

Canis lupus spelaeus

ST 12; DX 11; IQ 4; HT 12.
HP 12; Will 12; Per 12; FP 12; Speed 6.00; Dodge 9; Move 6.
SM 0, 200 lbs.

Bite (13): 1d−1 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 2; Chummy; Discriminatory Smell; Enhanced Move 1.5 (Ground Speed 18); Night Vision 2; Parabolic Hearing 2; Quadruped; Striking ST 1 (Bite Only); Temperature Tolerance (Cold) 10; Ultrahearing; Wild Animal.
Skills: Brawling-13; Survival (Plains)-13; Tracking-16.

Borophaginae in GURPS

The ‘bone crushing dogs’ were a subfamily of canids, related to modern canines such as jackals and wolves. They thrived in North America during the Oligocene and Pliocene. They are believed to have been ambush predators who used a stalk-pounce-dash strategy similar to big cats. When cats crossed from Asia to the Americas, it seems that the borophaginae struggled to compete in the same ecological niche.

They looked somewhat like wild dogs or wolves, but with heavy builds and short jaws. Their teeth were hyena-like, well suited to (as their name suggests) crushing bones.



Borophagus, by Charles R. Knight (1902)

Borophagus

Although small compared to some of its relatives, the ‘gluttonous eater’ was an extremely successful genus. They seem to have been pack hunters.

Borophagus

ST 7; DX 10; IQ 4; HT 11.
HP 7; Will 12; Per 11; FP 11; Speed 5.00; Dodge 9; Move 6.
SM −1, 50 lbs.

Bite (12): 1d−2 cutting.

Traits: Born Biter 2; Chummy; Combat Reflexes; Discriminatory Smell; Enhanced Move 2 (Ground Speed 24; Costs Fatigue, 1 FP/second); Limited Camouflage; Night Vision 1; Parabolic Hearing 2; Quadruped; Reduced Consumption 1 (Cast-Iron Stomach); Striking ST 2 (Bite Only); Temperature Tolerance 3 (Cold); Wild Animal.
Skills: Brawling-12; Intimidation-12; Running-12; Stealth-12; Survival (Plains)-12; Tracking-15.

Epicyon

Epicyon lived up to its name (meaning ‘more than a dog’), being the largest of its subfamily and much bigger than any canine. They are believed to have been opportunistic predators and scavengers.

Epicyon haydeni

ST 13; DX 10; IQ 4; HT 11.
HP 13; Will 12; Per 11; FP 11; Speed 5.00; Dodge 9; Move 6.
SM +1 (2 hexes), 250 lbs.

Bite (12): 1d+2 cutting.

Traits: Acute Smell 1; Born Biter 1; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1.5 (Ground Speed 18; Costs Fatigue, 1 FP/second); Night Vision 1; Parabolic Hearing 2; Quadruped; Reduced Consumption 1 (Cast-Iron Stomach); Striking ST 4 (Bite Only); Temperature Tolerance 4 (Cold); Wild Animal.
Skills: Brawling-12; Intimidation-14; Running-12; Stealth-12; Survival (Woodland)-12; Tracking-16.

Larger specimens (up to 380 lbs.) would have ST and HP 14. Smaller species such as E. saevus (110-130 lbs.) would have ST and HP 10, SM 0, Striking ST 3 and do 1d damage with their bite.

Allosaurus in GURPS


Allosaurus by Charles R. Knight

Anatomy

Although not as heavy as the massive tyrannosaurs, Allosaurus was big for a carnosaur. Its long legs and stiff tail made it a swift straight-line pursuit predator.

It’s head was long, narrow, tapered, and mounted on a sinuous but muscular neck. Relatively weak jaw muscles, a wide gape, and small serrated teeth suggest that it carved pieces off big prey by dragging its upper teeth through their flesh. The fore-limbs were small but still strong enough to drive their three hooked claws into a victim and hang on as it struggled. The feet, each with three clawed toes and a dewclaw, also seem to have been used to restrain prey.

Two bony crests ran along the top of the skull, with a horn-like projection before the eyes. Lizard-like lips would have sealed the mouth to prevent the teeth from being damaged by dry air. Only a few skin samples have been identified, which all show small scales. Although it is possible that some parts had proto-feathers, they would not have been necessary for insulation, so it is likely that the overall appearance would have been that of a lizard with bird-like legs.

Behavior and Habitat

The favorite prey of Allosaurs seems to have been large sauropods, which they hunted in the warm fern prairies and floodplains of the late Jurassic. They had a wide range, often living in environments which would have varied seasonally from wetland to almost desert-like conditions.

Their brains weren’t especially large and there is little evidence of social behavior, so it is likely they were solitary hunters who used a simple stalk-and-dash strategy to take slower prey.

Allosaurus fragilis

ST 34; DX 10; IQ 2; HT 11.
HP 34; Will 10; Per 11; FP 11; Speed 5.00; Dodge 8; Move 6.
SM +4 (9 hexes), 5,000 lbs.

Bite (12): 3d+4 cutting. Reach C. Effective ST 36 for grappling.
Fore-Claw (12): 1d+2 cutting. Reach C-3. Effective ST 19 for grappling.
Hind-Claw (10): 3d+5 cutting. Reach C-4. Effective ST 38 for grappling.

Traits: Born Biter 3; Discriminatory Smell; DR 2; Enhanced Move 1 (Ground Speed 12); Limited Camouflage; Reduced Consumption 1 (Water only); Weak Arms (½ ST); Wild Animal.
Skills: Brawling-12; Running-12; Stealth-12; Survival (Plains)-12; Wrestling-12.

The largest specimens of A. fragilis (10,000 lbs.) increase ST and HP to 43 (damage becomes 5d+3 with a bite, 2d+1 with a fore-claw, and 5d+4 with a hind-claw) but drop Move to 4 (reducing ground speed with Enhanced Move to 8). For A. europaeus (3,300 lbs.) and A. jimmadseni (3,500 lbs.) reduce ST and HP to 30 (damage becomes 3d+2 with a bite, 1d+1 with a fore-claw, and 3d+3 with a hind-claw).

Note: the reach for the limbs is excessive if you measure it from the front hex of the figure, since they shouldn't even be able to reach the front hex! Measure reach from the central hex for more realistic results, or just treat them all as Reach C.

Tyrannosaurus rex in GURPS

Tyrannosaurus rex ‘the king of the tyrant-lizards’ is the most iconic of all dinosaurs, the largest land predator that ever walked the Earth.

Anatomy

A heavily-built beast, with a broad snout, which flared out into even broader cheeks, a short thick neck, a stout body, relatively tiny arms, long legs, and a thick tail. The diminutive forelimbs had two claws each, while the hind feet had three which came into contact with the ground and one which didn’t. Its teeth were long, sharp, and set into a massive skull which could deliver intense bite forces. Lizard-like lips concealed the teeth, protecting them from the elements. Ridges of heavy scales covered the snout and curved back around the eyes. The skin of adults seems to have been entirely featherless and covered with small, round, non-overlapping scales. 

Movement

Although its long legs enabled long, energy-efficient strides, a fully grown tyrannosaur could not take advantage of this to achieve high speeds without risking injury. The colossal impact of each step was only somewhat managed by the thick cushioning on each foot.

Senses

Although its eyes are almost lost in the massive face, they were actually some of the largest of any animal. They seem to have been optimised for daylight and tyrannosaurs may have had vision better than birds of prey. Their hearing and sense of smell would also have been very good, with brain regions relating to them being enlarged.

Intelligence

Despite being stereotyped as crude and stupid, tyrannosaurs had relatively large brains, and would probably have been smarter than most reptiles, and possibly many birds and mammals. However, with large amounts of brain dedicated to processing sensory information and precise control over movement, it is doubtful there was much to spare for more abstract thinking.

Social Behaviour and Hunting Strategies

There is some evidence that tyrannosaurs lived in groups, although it is impossible to say how big they were or what social structures they formed. One hypothesis is that adults and young worked as a ‘combined arms’ team where the juveniles herded prey into the path of mature predators. If this wasn’t the case, they would have hunted different prey, occupying different ecological niches at different stages of development. While younger individuals could run their prey down quickly, older ones may have had to rely on ambush, or wearing down their target with lengthy pursuit. Few other large or medium sized predators seem to have been able to compete with them.

Habitat

T. rex lived across a huge area with multiple different types of terrain, from forests to semi-arid plains, but it was most common in the wetlands bordering the Western Interior Seaway (where the Great Plains are now). These would have been similar to the modern bayous of the Gulf Coast.

Tyrannosaurus rex

ST 46; DX 11; IQ 3; HT 12.
HP 46; Will 11; Per 13; FP 12; Speed 5.00; Dodge 8; Move 5.
SM +4 (20 hexes), 12,000 lbs.

Bite (13): 6d+4 impaling. Reach C. If a bite hits, can grapple with effective ST 48.
Claw, Slash (13): 1d−1 cutting. Reach C.
Claw, Grapple (11): Reach C. Effective ST 14.
Stamp (10): 5d+6 crushing. Reach C.
Tail-Swipe (13): 5d+10 crushing. Reach 3. Rear only.
Trample (13): 5d+5 crushing. Against SM +2 (+3 if prone) or less.

Traits: Acute Vision 2; Born Biter 2; Discriminatory Smell; DR 3 (Tough Skin); DR 3 (Face Only); Ham-Fisted 2; Limited Camouflage; 2 Short Arms; Silence 1; Striker (Tail; Cannot Parry; Limited Arc, Rear); Striking ST 5 (Bite only); Subsonic Hearing; Weak Arms (¼ ST); Wild Animal.
Skills: Brawling-13; Hiking-16; Intimidation-12; Stealth-12; Survival (Swampland)-13; Swimming-14; Tracking-17; Wrestling-13.

This profile represents a typical adult T. rex. The very largest (18,000 lbs.) get ST and HP 52, giving effective ST 54 with a biting grapple and 15 with a claw grapple. Damage increases to 6d+7 with a bite, 1d with a claw, 6d+6 with a stamp, 6d+12 with the tail, and 6d+5 when trampling. For a small adult or nearly-mature sub-adult (7,000 lbs.) reduce ST and HP to 38, SM to +3 (16 hexes), DR (both) to 2, and Striking ST to 3. This changes effective ST to 40 with a bite grapple, 12 with a claw grapple. Tail reach becomes 2 and maximum SM for trampling victims becomes +1. Damage changes to 4d+5 with a bite, 1d−2 with a claw, 4d+5 with a stamp, 4d+8 with the tail, and 4d+4 when trampling.

Juveniles

Young tyrannosaurs looked quite different to the adults. They were small, lightly-built, very long-legged, and probably covered in fluffy proto-feathers for insulation. Smaller body mass allowed them to run faster than their parents.

ST 25; DX 11; IQ 2; HT 12.
HP 25; Will 10; Per 12; FP 12; Speed 5.00; Dodge 8; Move 5.
SM +2 (9 hexes), 2,000 lbs.

Bite (12): 2d+1 cutting. Reach C. If a bite hits, can grapple with effective ST 26.
Claw, Slash (12): 1d−5 cutting. Reach C.
Claw, Grapple (10): Reach C. Effective ST 7.
Kick (10): 2d+2 cutting. Reach C-2.
Tail-Swipe (12): 2d+4 crushing. Reach 2. Rear only.

Traits: Acute Vision 1; Born Biter 2; Discriminatory Smell; DR 1 (Tough Skin); DR 1 (Face Only); Enhanced Move 1 (Ground Speed 10); Ham-Fisted 2; Limited Camouflage; 2 Short Arms; Silence 1; Striker (Tail; Cannot Parry; Limited Arc, Rear); Subsonic Hearing; Weak Arms (¼ ST); Wild Animal.
Skills: Brawling-12; Stealth-12; Survival (Swampland)-12; Swimming-13; Tracking-15; Wrestling-12.

For an even younger juvenile (200 lbs.) reduce ST and HP to 12. This changes damage to 1d−2 with a bite, 1d−6 with a claw, 1d−1 with a kick, and 1d with a tail-swipe.

Alternative Takes

Early interpretations of T. rex were essentially similar to the current scientific consensus: it was a slow-moving predator with many lizard-like features, about 40 feet long and weighing around six tons. The main differences were that it was often portrayed in a somewhat upright tail-dragging posture, and that it was believed, like most dinosaurs, to be profoundly stupid. Reduce adult IQ to 2 and remove Enhanced Move on the juvenile to represent such creatures.


Tyrannosaurus rex, by Charles R. Knight (1940)

Some have suggested that tyrannosaurs were more scavengers than hunters. Large terrestrial scavengers are rather rare, and it seems unlikely that a warm-blooded animal of such size would be able to find enough carrion to sustain it. However, if you want to create a giant land vulture, add Reduced Consumption (Cast-Iron Stomach) or Resistant to Disease, remove the Stealth skill, and increase Survival. Either hunting or scavenging could have been combined with kleptoparasitism, stealing the kills of smaller predators. Given their dominance of all ecological roles for large predators, this could mean mostly stealing from their own species! Improve Intimidation if this is a major source of food.

A more recent trend was to assume that they could sprint quite fast. The latest computer modelling suggests that the leg bones of a full-sized adult would crack under the strain of moving more than about 11 miles per hour. Add up to 2 levels of Enhanced Move to the adult if you wish to ignore that.

Many skeletons which are generally accepted as belonging to T. rex have been classed as different species at some point. Any of the alternative profiles could be used for one of these species. For example, a fully grown T. imperator would use the largest adult profile.

The Limited Camouflage perk reflects the fact that pack hunting or ambush require significant stealth, so some form of camouflage seems likely. Scavengers and long-distance pursuit predators may not need concealment, and so adult tyrannosaurs who use such tactics may lack effective camouflage.

Aesthetic details like whether they had lips (and, if so, how large) and the possible presence of some proto-feathers on adults make no difference in the rules but has long been the subject of passionate debate.

Hyaenodonts in GURPS

A very successful and diverse order of predators, Hyaenodonts resembled modern carnivores like wolves and lions, but weren’t closely related to them. They were Creodonts, a now extinct clade of meat-eaters. They were generally more carnivorous than even the carnivoran clade, with teeth unsuited for anything except flesh. Most of them were had sturdy builds, short legs, and long heads.

They thrived in the warm climate of the Oligocene, then died off as global temperatures fell and landscapes shifted from dense woodland to open plains during the Miocene.

Apterodon

A small, semi-aquatic genus which used its strong jaws to crack shellfish open. Powerful front limbs allowed it to dig burrows for shelter.

ST 6; DX 12; IQ 3; HT 11.

HP 6; Will 11; Per 11; FP 11; Speed 6.00; Dodge 9; Move 8.

SM −1, 25 lbs.

Bite (14): 1d−2 cutting.

Traits: Amphibious; Bad Sight (Low Resolution); Born Biter 2; Breath Holding 5; Discriminatory Smell; Enhanced Move 1 (Ground Speed 16; Costs Fatigue, 1 FP/second); Night Vision 3; Striking ST 3 (Bite only); Quadruped; Ultrahearing; Wild Animal.

Skills: Brawling-14; Survival (Island/Beach)-13; Swimming-15.


Hyainalouros

A very big animal, possibly the largest hyper-carnivorous mammal ever. Despite its size, it was well suited for running. Megistotherium may be a close relative or even the same genus. Either way, it attained similar sizes, as did Simbakubwa.

ST 21; DX 10; IQ 3; HT 11.

HP 21; Will 12; Per 11; FP 11; Speed 5.00; Dodge 8; Move 5.

SM +2 (3 hexes), 1,100 lbs.

Bite (12): 3d+1 cutting.

Claw (12): 2d+1 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; DR 3; Enhanced Move 2 (Ground Speed 20; Costs Fatigue, 1 FP/second); Night Vision 3; Striking ST 6 (Bite only); Parabolic Hearing 2; Quadruped; Ultrahearing; Wild Animal.

Skills: Brawling-12; Survival (Woodland)-12.

This profile represents a compromise between several wildly different size estimates for these animals. The smallest estimate would instead weigh around 600 lbs. and have ST and HP 17 (damage 2d+2 with a bite, 1d+2 with a claw), SM +1, Born Biter 3, and DR 2. The largest would be 3,300 lbs. and have ST and HP 30 (damage 4d+2 with a bite, 3d+2 with a claw), SM +3, Born Biter 1, and DR 4.


Hyaenodon

These dog-like creatures came in a huge variety of species, ranging from terrier to bear sized. All of them had large heads with long, powerful jaws. They seem to have used a combination of stalking, pouncing, and pursuit to capture prey, like lions. Sturdy teeth suggest they would bite and then hang on to struggling prey, also reminiscent of lions. Dissopsalis was a later genus with similar anatomy which survived into the late Miocene. Pyrocyon was another dog-shaped animal, a little smaller than the smallest Hyaenodon species. It lived in the early Eocene and, like a dog, was able to eat a wider variety of food than most of its relatives.

ST 9; DX 11; IQ 3; HT 11.

HP 9; Will 12; Per 11; FP 11; Speed 6.00; Dodge 9; Move 8.

SM 0, 80-90 lbs.

Bite (13): 1d cutting.

Claw (13): 1d−2 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 3; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 16; Costs Fatigue, 1 FP/second); Night Vision 3; Striking ST 4 (Bite only); Parabolic Hearing 2; Quadruped; Ultrahearing; Wild Animal.

Skills: Brawling-13; Climbing-12; Survival (Woodland)-14.

This profile suits mid-sized species such as H. horridus and H. leptorynchus or Dissopsalis. For a small species such as H. crucians (40 lbs.) reduce ST and HP to 7 and Striking ST to 3 (bite damage 1d−1, claw damage 1d−3). For the smallest, such as H. microdon and H. mustelinus (11 lbs.) or Pyrocyon (6 lbs.), reduce ST and HP to 4 and Striking ST to 2 (bite damage 1d−4, claw damage 1d−5) and remove DR. For the giant species like H. gigas, H. mongoliensis, and H. weilini (800-900 lbs.) raise ST and HP to 19, DR to 2 and Striking ST to 6 (bite damage 2d+3, claw damage 2d).


Kerberos

A large early Hyaenodont from Eocene Europe. It was a jaguar-sized ambush predator, poorly suited to running. It shared its habitat with the far smaller but generally similar Lesmesodon, which resembled a cross between a fox and a weasel. Exceptionally well-preserved remains show that it had long brown fur and a bushy tail. Galecyon was another small animal with a combination of canine and mustelid features from the same place and time, which spent more time on the ground.

ST 13; DX 11; IQ 3; HT 11.

HP 13; Will 11; Per 11; FP 11; Speed 6.00; Dodge 9; Move 6.

SM 0, 300 lbs.

Bite (13): 1d cutting.

Claw (13): 1d2 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 3; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 12; Costs Fatigue, 1 FP/second); Night Vision 3; Striking ST 5 (Bite only); Parabolic Hearing 2; Quadruped; Temperature Tolerance (Heat) 2; Ultrahearing; Wild Animal.

Skills: Brawling-13; Climbing-12; Survival (Jungle)-12.

For Lesmesodon (1 lb.) reduce ST and HP to 2, SM to 4, Striking ST to 1 (damage 1d5 with a bite, 1d6 with a claw), and remove DR. For Galecyon (15 lbs.) reduce ST and HP to 5, SM to −2, Striking ST to 2 (damage 1d−3 with a bite, 1d−4 with a claw), increase Enhanced Move to 1.5 (Ground Speed 18), and remove DR and Climbing skill.

Dimetrodon in GURPS


Dimetrodon (front) and Edaphosaurus (back) by Charles R. Knight (1897)

Dimetrodon is the most famous early synapsid. Indeed it is likely the only one which most people would recognize. Despite appearing alongside dinosaurs in works of fiction and cheap plastic toys, it died out millions of years before they evolved. Although sometimes called ‘mammal-like reptiles’, Dimetrodon and its relatives aren’t actually reptiles either. It did look reptilian, however, with scaly skin, sprawling legs, a thick tail, and a spectacular sail running along its spine.

The sail's purpose remains hotly debated. The leading theory suggests it regulated body temperature, capturing morning sunlight and managing heat throughout the day. Other hypotheses propose it served for sexual display, rival intimidation, or spinal stabilization during rapid movement. The apparently conspicuous sail might have actually provided camouflage by mimicking the silhouettes of plants or harmless herbivores. Rather than the commonly depicted thin membrane, the sail could have been a fleshy hump storing fat and fluids for lean periods. More outlandish theories include it functioning as a sensory organ for detecting wind and air vibrations, or even acting as an actual sail when swimming!

As one of its era's biggest land animals, Dimetrodon was an apex predator. Later species grew even larger with proportionally bigger sails. Though favoring wetland habitats, these adaptable beasts could survive in arid environments as well.

Dimetrodon

ST 16; DX 11; IQ 2; HT 13.

HP 16; Will 12; Per 10; FP 13; Speed 5.00; Dodge 8; Move 4.

SM +2 (4 hexes), 500 lbs.

Bite (13): 1d+1 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 2; Cold-Blooded (50°); Discriminatory Smell; DR 2; Enhanced Move 1 (Ground Speed 8; Costs Fatigue, 1 FP/second); Quadruped; Wild Animal.

Skills: Brawling-14; Survival (Swampland)-14; Swimming-13.

This profile suits the later and larger species such as D. angelensis or D. grandis. Earlier species such as D. natalis (60 lbs.) could have ST and HP as low as 8 (bite damage 1d−3) and DR 1.


Metailurini in GURPS

The ‘dagger-toothed cats’ never got as large as the biggest saber-toothed cats. They had robust, conical, and relatively short fangs, well suited to throttling struggling prey. Their tails were almost as long as those of modern cats.

Dinofelis

This bulky ambush predator had powerful forelegs, which helped both in climbing and subduing prey.

ST 14; DX 13; IQ 4; HT 11.

HP 14; Will 10; Per 12; FP 11; Speed 6.00; Dodge 10; Move 7.

SM 0, 330 lbs.


Bite (15): 1d impaling.
Claw (15): 1d cutting.

Traits: Bad Sight (Low Resolution); Born Biter 1; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 14; Costs Fatigue, 1 FP/second); Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-14; Climbing-16; Stealth-13; Survival (Woodlands)-13.

Metailurus

This cat’s long, powerful legs allowed it to make impressive leaps, ideal for pouncing from ambush.

ST 10; DX 13; IQ 4; HT 11.

HP 10; Will 10; Per 12; FP 11; Speed 6.00; Dodge 10; Move 12.

SM 0, 110 lbs.


Bite (15): 1d−2 impaling.
Claw (15): 1d−2 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 1; Combat Reflexes; Discriminatory Smell; Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-14; Climbing-15; Jumping-16; Stealth-14; Survival (Woodlands)-12.

Yoshi

A cheetah-like animal with a slender build, long-legs, and short muzzle.

ST 9; DX 13; IQ 4; HT 11.

HP 9; Will 10; Per 12; FP 11; Speed 6.00; Dodge 10; Move 13.

SM −1, 85 lbs.


Bite (15): 1d−2 impaling.
Claw (15): 1d−2 cutting.

Traits: Born Biter 1; Combat Reflexes; Discriminatory Smell; Enhanced Move 1 (Ground Speed 26; Costs Fatigue, 1 FP/second); Limited Camouflage; Night Vision 1; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-15; Running-16; Stealth-14; Survival (Plains)-12.

Homotherini in GURPS

The ‘scimitar cats’ had lighter builds and were better adapted for running than their relatives the Smilodontini. It is believed that their flattened and serrated fangs would have been fully covered by lips. Their overall appearance would have been similar to modern cats, mostly distinguished by their short tails.

Amphimachairodus

A huge cat, even larger than Smilodon populator, with relatively short legs, necessitating ambush as its main hunting strategy. Sexual dimorphism in size suggests that it was a social animal. It seems to have preferred smaller prey. Its close relative Nimravides was better built for speed and preferred big game. It seems to have used its jaws in a manner similar to modern big cats, clamping onto the throat to strangle large prey. The largest species, N. catocopis, was similar in size to Amphimachairodus, but others were less than one-third their weight.

ST 19; DX 12; IQ 4; HT 12.

HP 19; Will 10; Per 12; FP 12; Speed 6.00; Dodge 10; Move 9.

SM +1 (2 hexes), 900 lbs.

Bite (14): 2d impaling.
Claw (14): 2d cutting.

Traits: Bad Sight (Low Resolution); Born Biter 1; Chummy; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 18; Costs Fatigue, 1 FP/second); Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-14; Stealth-14; Survival (Plains)-14.

For Nimravides catocopis, increase Move to 10, (Ground Speed 20 with Enhanced Move), and remove Chummy. Smaller species such as N. galiani (260 lbs.) and N. thinobates (300 lbs.) also reduce ST and HP to 13 (bite and claw damage 1d) and SM to 0.

Homotherium

A relatively slender, long-legged cat, well suited to high-speed chases across open ground. Well-preserved remains show that it had a plain brown coat as an infant. It seems to have hunted very large prey, which indicates it probably hunted in groups. Its relative Lokotunjailurus was even more lightly built. Both had enlarged dewclaws to assist in grappling prey.

ST 15; DX 13; IQ 4; HT 11.

HP 15; Will 10; Per 12; FP 11; Speed 6.00; Dodge 10; Move 10.

SM +1 (2 hexes), 440 lbs.

Bite (15): 1d+1 impaling.
Claw (15): 1d+1 cutting.

Traits: Born Biter 1; Chummy; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 20); Night Vision 1; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-15; Running-13; Stealth-12; Survival (Plains)-12; Wrestling-15.

For Lokotunjailurus, reduce ST and HP to 12 (bite and claw damage 1d−1), SM to 0, increase Move to 12 (Ground Speed 24 with Enhanced Move), and remove Chummy.

Xenosmilus

The ‘cookie-cutter cat’ not only had two large slicing fangs, but also serrated incisors. It is believed to have used these to carve chunks out of its victims, killing them slowly from blood loss. It was a bulky animal, almost bear-like in its proportions.

ST 18; DX 11; IQ 4; HT 12.

HP 18; Will 10; Per 12; FP 12; Speed 6.00; Dodge 10; Move 8.

SM +1 (2 hexes), 770 lbs.

Bite or Claw (13): 2d cutting.

Traits: Bad Sight (Low Resolution); Born Biter 1; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 16; Costs Fatigue, 1 FP/second); Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-13; Climbing-13; Stealth-14; Survival (Woodlands)-12.

Smilodontini in GURPS

Promegantereon was the earliest known member of the ‘dirk-toothed cats’. It was leopard-sized and well suited to climbing. Although it had long upper canines and reduced incisors, these features weren’t nearly as pronounced as they would become in later genera. Its descendant Paramachaerodus had somewhat more powerful shoulders, indicating a preference for grappling with claws before using its teeth. Rhizosmilodon was a larger and more robust animal, but still lacked truly massive fangs. Megantereon was even bigger and did have long fangs, but was still smaller and less well armed than Smilodon fatalis. It also had a distinctive flange under its chin, a feature which convergently evolved in many other saber-toothed predators.

Promegantereon

ST 10; DX 13; IQ 4; HT 11.

HP 10; Will 10; Per 12; FP 11; Speed 6.00; Dodge 10; Move 10.

SM 0, 140 lbs.

Bite or Claw (15): 1d2 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 2; Catfall; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 20; Costs Fatigue, 1 FP/second); Flexibility; Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-15; Climbing-16; Stealth-14; Survival (Woodlands)-12.

For Paramachaerodus, add Wrestling-14.

Rhizosmilodon

ST 11; DX 12; IQ 4; HT 12.

HP 11; Will 10; Per 12; FP 12; Speed 6.00; Dodge 10; Move 10.

SM 0, 170 lbs.

Bite or Claw (14): 1d1 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 2; Catfall; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 20; Costs Fatigue, 1 FP/second); Flexibility; Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-14; Climbing-14; Stealth-14; Survival (Woodlands)-12; Wrestling-14.

Techniques: Targeted Attack (Brawling Bite/Neck)-12.

Megantereon

ST 12; DX 12; IQ 4; HT 12.

HP 12; Will 10; Per 12; FP 12; Speed 6.00; Dodge 10; Move 10.

SM 0, 220 lbs.

Bite (14): 1d1 impaling.

Claw (14): 1d1 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 2; Catfall; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 20; Costs Fatigue, 1 FP/second); Flexibility; Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-14; Stealth-14; Survival (Woodlands)-12; Wrestling-14.

Techniques: Targeted Attack (Brawling Bite/Neck)-12.