Metailurini in GURPS

The ‘dagger-toothed cats’ never got as large as the biggest saber-toothed cats. They had robust, conical, and relatively short fangs, well suited to throttling struggling prey. Their tails were almost as long as those of modern cats.

Dinofelis

This bulky ambush predator had powerful forelegs, which helped both in climbing and subduing prey.

ST 14; DX 13; IQ 4; HT 11.

HP 14; Will 10; Per 12; FP 11; Speed 6.00; Dodge 10; Move 7.

SM 0, 330 lbs.


Bite (15): 1d impaling.
Claw (15): 1d cutting.

Traits: Bad Sight (Low Resolution); Born Biter 1; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 14; Costs Fatigue, 1 FP/second); Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-14; Climbing-16; Stealth-13; Survival (Woodlands)-13.

Metailurus

This cat’s long, powerful legs allowed it to make impressive leaps, ideal for pouncing from ambush.

ST 10; DX 13; IQ 4; HT 11.

HP 10; Will 10; Per 12; FP 11; Speed 6.00; Dodge 10; Move 12.

SM 0, 110 lbs.


Bite (15): 1d−2 impaling.
Claw (15): 1d−2 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 1; Combat Reflexes; Discriminatory Smell; Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-14; Climbing-15; Jumping-16; Stealth-14; Survival (Woodlands)-12.

Yoshi

A cheetah-like animal with a slender build, long-legs, and short muzzle.

ST 9; DX 13; IQ 4; HT 11.

HP 9; Will 10; Per 12; FP 11; Speed 6.00; Dodge 10; Move 13.

SM −1, 85 lbs.


Bite (15): 1d−2 impaling.
Claw (15): 1d−2 cutting.

Traits: Born Biter 1; Combat Reflexes; Discriminatory Smell; Enhanced Move 1 (Ground Speed 26; Costs Fatigue, 1 FP/second); Limited Camouflage; Night Vision 1; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-15; Running-16; Stealth-14; Survival (Plains)-12.

Homotherini in GURPS

The ‘scimitar cats’ had lighter builds and were better adapted for running than their relatives the Smilodontini. It is believed that their flattened and serrated fangs would have been fully covered by lips. Their overall appearance would have been similar to modern cats, mostly distinguished by their short tails.

Amphimachairodus

A huge cat, even larger than Smilodon populator, with relatively short legs, necessitating ambush as its main hunting strategy. Sexual dimorphism in size suggests that it was a social animal. It seems to have preferred smaller prey. Its close relative Nimravides was better built for speed and preferred big game. It seems to have used its jaws in a manner similar to modern big cats, clamping onto the throat to strangle large prey. The largest species, N. catocopis, was similar in size to Amphimachairodus, but others were less than one-third their weight.

ST 19; DX 12; IQ 4; HT 12.

HP 19; Will 10; Per 12; FP 12; Speed 6.00; Dodge 10; Move 9.

SM +1 (2 hexes), 900 lbs.

Bite (14): 2d impaling.
Claw (14): 2d cutting.

Traits: Bad Sight (Low Resolution); Born Biter 1; Chummy; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 18; Costs Fatigue, 1 FP/second); Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-14; Stealth-14; Survival (Plains)-14.

For Nimravides catocopis, increase Move to 10, (Ground Speed 20 with Enhanced Move), and remove Chummy. Smaller species such as N. galiani (260 lbs.) and N. thinobates (300 lbs.) also reduce ST and HP to 13 (bite and claw damage 1d) and SM to 0.

Homotherium

A relatively slender, long-legged cat, well suited to high-speed chases across open ground. Well-preserved remains show that it had a plain brown coat as an infant. It seems to have hunted very large prey, which indicates it probably hunted in groups. Its relative Lokotunjailurus was even more lightly built. Both had enlarged dewclaws to assist in grappling prey.

ST 15; DX 13; IQ 4; HT 11.

HP 15; Will 10; Per 12; FP 11; Speed 6.00; Dodge 10; Move 10.

SM +1 (2 hexes), 440 lbs.

Bite (15): 1d+1 impaling.
Claw (15): 1d+1 cutting.

Traits: Born Biter 1; Chummy; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 20); Night Vision 1; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-15; Running-13; Stealth-12; Survival (Plains)-12; Wrestling-15.

For Lokotunjailurus, reduce ST and HP to 12 (bite and claw damage 1d−1), SM to 0, increase Move to 12 (Ground Speed 24 with Enhanced Move), and remove Chummy.

Xenosmilus

The ‘cookie-cutter cat’ not only had two large slicing fangs, but also serrated incisors. It is believed to have used these to carve chunks out of its victims, killing them slowly from blood loss. It was a bulky animal, almost bear-like in its proportions.

ST 18; DX 11; IQ 4; HT 12.

HP 18; Will 10; Per 12; FP 12; Speed 6.00; Dodge 10; Move 8.

SM +1 (2 hexes), 770 lbs.

Bite or Claw (13): 2d cutting.

Traits: Bad Sight (Low Resolution); Born Biter 1; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 16; Costs Fatigue, 1 FP/second); Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-13; Climbing-13; Stealth-14; Survival (Woodlands)-12.

Smilodontini in GURPS

Promegantereon was the earliest known member of the ‘dirk-toothed cats’. It was leopard-sized and well suited to climbing. Although it had long upper canines and reduced incisors, these features weren’t nearly as pronounced as they would become in later genera. Its descendant Paramachaerodus had somewhat more powerful shoulders, indicating a preference for grappling with claws before using its teeth. Rhizosmilodon was a larger and more robust animal, but still lacked truly massive fangs. Megantereon was even bigger and did have long fangs, but was still smaller and less well armed than Smilodon fatalis. It also had a distinctive flange under its chin, a feature which convergently evolved in many other saber-toothed predators.

Promegantereon

ST 10; DX 13; IQ 4; HT 11.

HP 10; Will 10; Per 12; FP 11; Speed 6.00; Dodge 10; Move 10.

SM 0, 140 lbs.

Bite or Claw (15): 1d2 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 2; Catfall; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 20; Costs Fatigue, 1 FP/second); Flexibility; Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-15; Climbing-16; Stealth-14; Survival (Woodlands)-12.

For Paramachaerodus, add Wrestling-14.

Rhizosmilodon

ST 11; DX 12; IQ 4; HT 12.

HP 11; Will 10; Per 12; FP 12; Speed 6.00; Dodge 10; Move 10.

SM 0, 170 lbs.

Bite or Claw (14): 1d1 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 2; Catfall; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 20; Costs Fatigue, 1 FP/second); Flexibility; Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-14; Climbing-14; Stealth-14; Survival (Woodlands)-12; Wrestling-14.

Techniques: Targeted Attack (Brawling Bite/Neck)-12.

Megantereon

ST 12; DX 12; IQ 4; HT 12.

HP 12; Will 10; Per 12; FP 12; Speed 6.00; Dodge 10; Move 10.

SM 0, 220 lbs.

Bite (14): 1d1 impaling.

Claw (14): 1d1 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 2; Catfall; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 20; Costs Fatigue, 1 FP/second); Flexibility; Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-14; Stealth-14; Survival (Woodlands)-12; Wrestling-14.

Techniques: Targeted Attack (Brawling Bite/Neck)-12.

Ground Sloths in GURPS

Ground sloths are an example of a body-plan which has evolved several times in mammals; large semi-upright herbivores with formidable claws on their forelimbs. They were ancestral to modern sloths, but were very different in appearance and habits.

They usually walked on all fours, resting their weight on the knuckles of their ‘hands’ and the outer edges of their back feet. These feet were very strange, with the inner toes being rotated away from the ground so that their claws turned inwards. At the back of each foot was a bony extension, resembling an additional toe. Despite this curious anatomy and the great size of some of the sloths, it seems they were able to rear up on their hind limbs, using their thick tails as a third point of support. This allowed them to reach up into tall trees to bring buds, leaves, and fruit close enough to seize with their prehensile lips. It seems likely that they also used their claws for defense and competition with each other.

Their metabolisms appear to have been fairly slow, a feature they share with modern sloths. Combined with their bulk and thick coats of fur offering significant insulation, they would have been able to survive on a relatively meager diet.

Megalonychids

Megalonyx (‘Great Claw’) remains were first discovered in West Virginia and named by Thomas Jefferson, who published a paper on them. Jefferson assumed that the claws must have come from a giant predator, only later learning of the existence of Megatherium and concluding that the two creatures must be related. It was a fairly typical ground sloth, distinguished mostly by the fact it lived in the pine woods of North America. Its ancestor Pliometanastes was only slightly smaller and crossed into North America before it had fully joined to South America, by island-hopping. Their South-American relative, Ahytherium was only about two-thirds their weight.

Megalonyx

ST 25; DX 9; IQ 2; HT 12.

HP 25; Will 10; Per 10; FP 12; Speed 4.00; Dodge 7; Move 4.

SM +2 (3 hexes), 2,000 lbs.

Claw (11): 2d+3 cutting.

Traits: Bad Sight (Low Resolution); Discriminatory Smell; DR 3; Night Vision 1; Reduced Consumption 2 (Food Only); Semi-Upright; Temperature Tolerance (Cold) 3; Wild Animal.

Skills: Brawling-11; Survival (Woodlands)-10.

Use the same profile for Pliometanastes. For Ahytherium (1,300 lbs.) reduce ST and HP to 22 (claw damage 2d+1).

Megatherids

Megatherium was one of the largest ground sloths, around the size of an Asian elephant. It had an even more robust skeleton and proportionally longer claws that its relatives. Its relative Eremotherium was even larger and lived in warmer regions, so it may have had little or no fur.

Megatherium

ST 41; DX 8; IQ 2; HT 13.

HP 41; Will 10; Per 10; FP 13; Speed 4.00; Dodge 7; Move 5.

SM +3 (10 hexes), 8,500 lbs.

Claw (10): 4d+5 cutting or impaling.

Traits: Bad Sight (Low Resolution); Discriminatory Smell; DR 4; Night Vision 1; Reduced Consumption 2 (Food Only); Semi-Upright; Temperature Tolerance (Cold) 2; Wild Animal.

Skills: Brawling-10; Survival (Woodlands)-10.

For Eremotherium (10,000 lbs.) increase ST and HP to 43 (claw damage 5d+3) and remove Temperature Tolerance.

Mylodontids

Some members of this family had numerous small bony plates embedded in their skin, making them very challenging prey even for fearsome predators such as Smilodon populator. Mylodon lived in the Southern end of South America and was around the size of a modern rhinoceros. Although it mostly ate grasses, there is evidence that it also enjoyed meat from time to time, probably scavenged carrion or the remains of unfortunate predators which misjudged the sloth. Its close relative Paramylodon lived in North America, and was very similar. Lestodon lived slightly further North than Mylodon and grew to the size of an elephant. Glossotherium was smaller, and avoided predators and inclement weather by digging immense burrows. Catonyx was a distant relative which grew to about the same size as Mylodon, while Scelidotherium and Thinobadistes were only about half its weight.

Mylodon

ST 31; DX 9; IQ 2; HT 12.

HP 31; Will 10; Per 10; FP 12; Speed 4.00; Dodge 7; Move 4.

SM +3 (8 hexes), 3,600 lbs.

Claw (11): 3d+6 crushing.

Traits: Bad Sight (Low Resolution); Discriminatory Smell; DR 5; Night Vision 1; Reduced Consumption 2 (Food Only); Semi-Upright; Temperature Tolerance (Cold) 2; Wild Animal.

Skills: Brawling-11; Survival (Plains)-10.

Use the same profile for Paramylodon. For Lestodon (9,000 lbs.) increase ST and HP to 42 (claw damage 4d+9), and DR to 6. For Glossotherium (2,800 lbs.), reduce ST and HP to 28 (claw damage 3d+4), SM to +2, DR to 4. For Catonyx, reduce DR to 3 and Temperature Tolerance to 1. For Scelidotherium (1,900 lbs) or Thinobadistes (2,000 lbs.) reduce ST and HP to 25 (claw damage 2d+5), SM to +1, DR to 2, and Temperature Tolerance to 1.

Nothrotherids

Although not as impressive as the truly giant sloths, these bear-size animals still had thick hide and fearsome claws. Nothrotherium lived in dry, open forests and may have been able to climb trees, while Nothrotheriops was slightly larger and lived in arid scrubland.

Nothrotherium

ST 14; DX 10; IQ 2; HT 12.

HP 14; Will 10; Per 10; FP 12; Speed 4.00; Dodge 7; Move 4.

SM +1 (3 hexes), 330 lbs.

Claw (12): 1d cutting.

Traits: Bad Sight (Low Resolution); Discriminatory Smell; DR 2; Night Vision 1; Reduced Consumption 2; Semi-Upright; Wild Animal.

Skills: Brawling-12; Climbing-12; Survival (Woodlands)-10.

For Nothrotheriops (550 lbs.) increase ST and HP to 16, remove Climbing skill and replace Survival (Woodlands) with Survival (Desert)-13.


Hemicyon in GURPS

Although the ‘dog-bear’ was more closely related to modern bears than dogs, it was extremely dog-like in appearance (although more robust and with a larger head than modern canines of its size). Its diet was highly carnivorous and it was probably a pursuit predator.

Hemicyon

ST 10; DX 12; IQ 4; HT 12.

HP 10; Will 12; Per 12; FP 12; Speed 6.00; Dodge 9; Move 9.

SM 0 (2 hexes), 110-140 lbs.

Bite (14): 1d-3 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 18); Night Vision 1; Parabolic Hearing 1; Quadruped; Ultrahearing; Wild Animal.

Skills: Brawling-14; Stealth-12; Survival (Plains)-14.

Amphicyonids in GURPS

The 'bear-dogs' included the ancestors of both bears and dogs. The earliest examples were small, low-slung animals which vaguely resembled civets or mongooses. They were likely tree-dwelling omnivores. The earliest known is the North-American Gustafsonia cognita. Slightly later examples with essentially similar body-plans and lifestyles include the Eurasian Cynodictis lacustris and the North-American Daphoenus hartshornianus. Larger relatives of the latter include the coyote-sized D. vetus and D. ruber.

Early amphicyonid

ST 5; DX 12; IQ 3; HT 11.

HP 5; Will 11; Per 12; FP 11; Speed 6.00; Dodge 9; Move 9.

SM −2, 12-20 lbs.

Bite (14): 1d-5 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Ultrahearing; Wild Animal.

Skills: Brawling-14; Climbing-14; Stealth-14; Survival (Woodlands)-14.

Larger species (25-30 lbs.) would have ST and HP 6, SM −1.

Later species tended to be larger, more carnivorous, and more adapted to life on the ground. Daphoenodon were wolf-like pursuit predators. They appear to have been eventually out-competed in this niche by canines, who were even better adapted to running.


Daphoenodon superbus by R. B. Horsfall (1913)

Daphoenodon

ST 11; DX 12; IQ 3; HT 12.

HP 11; Will 12; Per 12; FP 12; Speed 6.00; Dodge 9; Move 8.

SM 0, 150-190 lbs.

Bite (14): 1d-2 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 16); Limited Camouflage; Night Vision 2; Parabolic Hearing 1; Quadruped; Ultrahearing; Wild Animal.

Skills: Brawling-14; Stealth-14; Survival (Plains)-14.

Ysengrinia was a genus of pure carnivores, although their relatively short legs suggest they may have had to rely on ambush and scavenging rather than long-distance pursuits. The overall appearance seems to have been that of a very robust big cat with a dog-like head. European species such as Y. gerandiana, Y. tolosana, and Y. valentiana were the size of large jaguars, while the North-American Y. americana was a massive creature the size or a lion.

Magericyon was a later European genus which had a similar size to Y. americana and competed with saber-toothed cats for the role of apex predator. Magericyon was closely related to the diverse and wide-spread genus Amphicyon, the smallest of which (A. astrei) was similar to the European species of Ysengrinia, while larger ones were the size of a tiger (in the case of A. gutmani), polar bear (A. frendens), or kodiak bear (A. ingens). Ischyrocyon was another genus which achieved sizes similar to A. frendens.


Amphicyon attacking Miolabis by Roger Witter (2018)

Amphicyon astrei

ST 12; DX 12; IQ 3; HT 12.

HP 11; Will 12; Per 12; FP 12; Speed 6.00; Dodge 9; Move 5.

SM +1 (2 hexes), 200-240 lbs.

Bite (14): 1d-2 cutting.

Traits: Bad Sight (Low Resolution); Born Biter 2; Discriminatory Smell; DR 1; Enhanced Move 2 (Ground Speed 20; Costs Fatigue, 1 FP/second); Limited Camouflage; Night Vision 2; Parabolic Hearing 1; Quadruped; Ultrahearing; Wild Animal.

Use the same profile for European Ysengrinia species. For Y. americana, Magericyon, or mid-sized species of Amphicyon (400-450 lbs.) increase ST and HP to 15, which changes bite damage to 1d. A. gutmani (550 lbs.) increases ST and HP to 16 (bite damage 1d). For A. frendens or Ischyrocyon (950 lbs.) increase ST and HP to 20 (bite damage 2d−2) and DR to 2. For A. ingens (1,200 lbs.) increase ST and HP to 21 (bite damage 2d−1) and DR to 2.

Smilodon in GURPS

The creature that stood in the gate was like the embodiment of nightmare legend. Its color was of a curious pale quality which made it seem ghostly and unreal in the dim light. But there was nothing unreal about the low-hung savage head, and the great curved fangs that glistened in the firelight. On noiseless padded feet it approached like a phantom out of the past. It was a survival of an older, grimmer age, the ogre of many an ancient legend—a saber-tooth tiger. No Hyborian hunter had looked upon one of those primordial brutes for centuries. Immemorial myths lent the creatures a supernatural quality, induced by their ghostly color and their fiendish ferocity.

The beast that glided toward the men on the stakes was longer and heavier than a common, striped tiger, almost as bulky as a bear. Its shoulders and forelegs were so massive and mightily muscled as to give it a curiously top-heavy look, though its hind-quarters were more powerful than that of a lion. Its jaws were massive, but its head was brutishly shaped. Its brain capacity was small. It had room for no instincts except those of destruction. It was a freak of carnivorous development, evolution run amuck in a horror of fangs and talons.

Robert E. Howard, Beyond the Black River

Paleontologist P. W. Lund originally named Smilodon (‘double-edged-knife-tooth’) after the shape of its incisors, being unaware of the huge canine fangs of the upper jaw. These fangs are the most iconic feature of the cat, and have a flattened knife-like profile for slicing into flesh. It is believed that they were not used during the initial attack, but instead delivered the killing blow after the prey was immobilized with claws. The force of their bite was considerably less than that of a lion or tiger, but precision and deep penetration apparently allowed them to dispatch their victims quickly.

Aside from the teeth, they were distinguished from other cats by a heavy build, large size, short tail, and relatively massive front limbs. They seem to have been specialized in taking large prey from ambush, lacking the speed and endurance for pursuits over long distance. Fur length, coloration, and pattern are unknown, but some degree of camouflage seems likely. Although it isn’t clear what they sounded like, the bones related to vocalization don’t seem especially similar to those of any of their modern relatives, but are a bit closer to the big cats. They couldn’t purr, but may have been able to roar. Sexual dimorphism in skull shape, healed injuries, and several finds of multiple individuals suggest that they were at least somewhat social and may have hunted in packs.

Three species are known. The earliest and smallest was the North S. gracilis, which seems to have been a bit more of a generalist predator rather than a big-game specialist. S. fatalis was larger and more specialized. After spreading into South America it evolved into the even larger S. populator.

Smilodon populator by Charles R. Knight (1903)

Smilodon gracilis

ST 11; DX 12; IQ 4; HT 12.

Will 11; Per 12; Speed 6.00; Dodge 10; Move 10.

SM 0, 180 lbs.

Traits: Bad Sight (Low Resolution); Born Biter 1; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 20; Costs Fatigue, 1 FP/second); Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-14; Stealth-14; Survival (Plains)-14; Wrestling-14.

Techniques: Targeted Attack (Brawling Bite/Neck)-12.


Smilodon fatalis

ST 16; DX 11; IQ 4; HT 13.

Will 11; Per 12; Speed 6.00; Dodge 10; Move 9.

SM +1 (2 hexes), 480 lbs.

Traits: Bad Sight (Low Resolution); Born Biter 1; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 18; Costs Fatigue, 1 FP/second); Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-14; Stealth-14; Survival (Woodlands)-14; Wrestling-14.

Techniques: Targeted Attack (Brawling Bite/Neck)-12.


Smilodon populator

ST 18; DX 11; IQ 4; HT 13.

Will 11; Per 12; Speed 6.00; Dodge 10; Move 8.

SM +1 (2 hexes), 700 lbs.

Traits: Bad Sight (Low Resolution); Born Biter 1; Combat Reflexes; Discriminatory Smell; DR 1; Enhanced Move 1 (Ground Speed 16; Costs Fatigue, 1 FP/second); Limited Camouflage; Night Vision 3; Parabolic Hearing 1; Quadruped; Silence 1; Ultrahearing; Vibration Sense (Air; Short Range 1); Wild Animal.

Skills: Brawling-14; Stealth-14; Survival (Plains)-14; Wrestling-14.

Techniques: Targeted Attack (Brawling Bite/Neck)-12.